pjft
Curator
[ Elite & Heroes of Steel Supporter ]
Posts: 63
|
Post by pjft on Aug 22, 2012 3:55:02 GMT -5
Hi, Not sure if this is a bug report, or more like feedback, but here it goes. Currently, with the new enemy designs, it's hard to distinguish enemies from blood splatters, especially when they're on top of a blood splatter. Check out the green Xeno in the attached screen as an example. Cheers, Paulo Attachments:
|
|
|
Post by fallen on Aug 22, 2012 8:45:37 GMT -5
pjft - camouflage! We have had some requests to go back to pink blood for aliens. This could be another reason. TA-485.
|
|
|
Post by Lt. Hathaway on Aug 22, 2012 10:21:25 GMT -5
Yeah I had the opposite "problem" for a while, I kept trying to target the xeno in front of me, and couldn't get a targeting cross! Darn Templar kept just walking right through the 'Xeno.'
|
|
pjft
Curator
[ Elite & Heroes of Steel Supporter ]
Posts: 63
|
Post by pjft on Aug 22, 2012 12:43:02 GMT -5
Haha, camouflage I don't dislike it to be the color of the alien, since it looks like it's pieces of it all shredded on the floor, it's cool. But as it is at the moment it really makes it hard to distinguish the aliens from the blood splatters. Either make it a color that no alien has, so it's not confusing, or just make it less thick, something more like "blood-stained-tile", instead of "tile-painted-in-blood" Cheers, and great job!
|
|
|
Post by Cory Trese on Aug 22, 2012 14:31:50 GMT -5
Yeah I had the opposite "problem" for a while, I kept trying to target the xeno in front of me, and couldn't get a targeting cross! Darn Templar kept just walking right through the 'Xeno.' So you are reporting a bug where a Templar and a Xeno occupied the same square on the map and the game didn't crash?
|
|
|
Post by Lt. Hathaway on Aug 22, 2012 20:47:51 GMT -5
No, I'm reporting that several times I've killed Xenos but the corpse looked enough like a live Xeno that I've tried to hit it again. I haven't confused a live Xeno for a dead one, but I've confused a dead one for a live one.
|
|
|
Post by Rico's Roughnecks on Aug 28, 2012 22:08:50 GMT -5
I agree that the new xeno colors are confusing (of course, I am old school). I think the "corpse" and "blood" tiles should be the same color and it should be different than any living xeno color. So if we now have red, blue andgreen xenos, blood/corpse could be pink, orange, purple or whatever as long as we can tell the difference.
Having pieces of xeno shell mixed up in the "corpse" tile is good tho, especially if you could make the corpse color depend on the type of xeno killed. The corpse tile should be primarily blood tho, so we can tell the difference.
|
|
|
Post by Cory Trese on Aug 29, 2012 0:19:40 GMT -5
I agree that the new xeno colors are confusing (of course, I am old school). I think the "corpse" and "blood" tiles should be the same color and it should be different than any living xeno color. So if we now have red, blue andgreen xenos, blood/corpse could be pink, orange, purple or whatever as long as we can tell the difference. Having pieces of xeno shell mixed up in the "corpse" tile is good tho, especially if you could make the corpse color depend on the type of xeno killed. The corpse tile should be primarily blood tho, so we can tell the difference. Logged fixing this as item TA-508
|
|
|
Post by Cory Trese on Dec 16, 2012 5:00:37 GMT -5
fixed in upcoming release
|
|