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Post by Cory Trese on Aug 26, 2012 13:00:19 GMT -5
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Post by grävling on Aug 26, 2012 14:28:37 GMT -5
Thank you!
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Post by Cory Trese on Aug 26, 2012 14:32:30 GMT -5
The goals for TA are:
* 100 levels * 50 weapons * 25 armors * 10 character classes
Current State: * 70 levels * 24 weapons * 10 armors * 4 character classes
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Post by Lt. Hathaway on Aug 26, 2012 17:13:52 GMT -5
Heavy Plasma Repeater listed twice, no 'Heavy Gauntlet.' Seems slower on my 1.2 GHz tablet than before.
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Post by Cory Trese on Aug 26, 2012 18:02:03 GMT -5
Thanks for the response, I'll see if we can figure out what is up with your game.
EDIT: 15 minutes of testing late everything is looking fine and faster here. If you have any more details (like the hardware and Android OS version would help) of if you can double confirm the issue for me, that would help as well.
I do see several Templar Assault weapons with very similar names (Heavy-Plasma Sidearm and Heavy-Plasma Repeater) and I see both the new gauntlets for sale in the campaigns.
I've stopped coding CK and ST to figure it out. I'll keep after it, even if it takes hours!
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Post by Cory Trese on Aug 26, 2012 19:26:22 GMT -5
Figured it out. Will post an update after another hour or so of testing
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chromeada
Consul
[ Heroes of Steel Supporter ]
Posts: 96
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Post by chromeada on Aug 26, 2012 20:28:32 GMT -5
The goals for TA are: * 100 levels * 50 weapons * 25 armors * 10 character classes Current State: * 70 levels * 24 weapons * 10 armors * 4 character classes This is mindblowingly awesome! That is a lot of content!
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Post by Lt. Hathaway on Aug 27, 2012 11:10:20 GMT -5
The weapons available in my Play Elite 0.5.9 are : Heavy Leviathan Leviathan Repeater Long Leviathan Heavy Plasma Repeater Heavy Plasma Repeater Scout's Sidearm Thunder Fist Leviathan Cannon Null Blade Thunder Lord Leviathan Armor Leviathan Command
The two Heavy Plasma Repeaters have different stats but the same icon and description.
As far as speed goes, playing with hidden AI moves, and aggressive memory manager, on Brutal, all normal,there's a good delay from the time I hit end turn before my MP goes down. I'm pretty sure of this because I'd been running the same scenario over and over. Probably in the new AI changes. Running on a Skytex Skypad Alpha 2, it's an Allwinner chip, 1GHz overclocked at 1.2, Gingerbread 2.3.4 RabidRom..
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Post by Lt. Hathaway on Aug 27, 2012 11:27:41 GMT -5
Updated to 11, looks good now.
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Post by fallen on Aug 27, 2012 11:50:41 GMT -5
hathaway - thanks for the feedback and helping us resolve the issue.
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Post by Cory Trese on Aug 29, 2012 0:20:12 GMT -5
Updated to 11, looks good now. Sorry for the bugs, appreciate you responding so quickly with information!
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Post by Lt. Hathaway on Aug 30, 2012 0:03:34 GMT -5
Sure, three things about that... I always wanted to get involved here before, but I had made the mistake of buying the three Elite games on Amazon, sigh, so I never got to early test anything. By the time I saw a new release, all the bugs had been sorted out and I was already waiting for the fix to come out on Amazon, lol! I recently broke down and bought the Play version of Elite, so now I can comment effectively. Second, you'll notice that as quick as I was to give additional feedback, you still had a fix update out before I got back to you! Third? You've shorted us an update release notice! We're on v0.5.11! Get ta work, ya slackers!
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Post by Cory Trese on Aug 30, 2012 0:08:05 GMT -5
v0.5.11 was just a release to fix the issue you pointed out, didn't seem like we should advertise it as it was just a "fixed what we didn't fix in .9"
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