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Post by mobydick on Sept 22, 2012 23:24:40 GMT -5
Hi guys,
I never actually understand what does it means for something like this:
Adds +1D2 Initiative Bonus in open Territory (Low light vision implant) or: +1D3 Action Points Per Rating (Chipped reflexes II)
would someone kindly explain it to me? how does these benefit me in the gameplay?
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Post by Cory Trese on Sept 22, 2012 23:25:52 GMT -5
That is supposed to be a notation for dice. So +1D2 is a two sided dice, +1D3 is a three sided dice.
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Post by mobydick on Sept 23, 2012 0:00:24 GMT -5
How does it benefit the gamplay?
also, I thought there are 6 sides on a dice? *scratch head*
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Post by Cory Trese on Sept 23, 2012 0:03:58 GMT -5
Well, they are computer dice so the sides are theoretical, not physical.
Many RPG we played as kids used different kinds of dice, everything from 4 sided to 30 sided.
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Post by Cory Trese on Sept 23, 2012 0:04:31 GMT -5
Initiative Bonus determines that character's order of action in combat. The game play benefit is that you act before the other combatants.
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Post by sgtcookie on Sept 23, 2012 6:56:53 GMT -5
Unless it's been changed, CK's dice have an additional 0 side. So 1d2 can mean 0, 1 or 2 initiative points are added.
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Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
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Post by Slide87 on Sept 23, 2012 7:31:48 GMT -5
Considering the price of that implant, the 0 side of the dice is something evil...ghghghgh
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Post by LordofSyn on Sept 23, 2012 8:31:44 GMT -5
Well, they are computer dice so the sides are theoretical, not physical. Many RPG we played as kids used different kinds of dice, everything from 4 sided to 30 sided. They were even larger than that too. Before we used 2d10 for percentile dice, I actually had a 100 sided die. The most common type of die used for gaming (all types) is a 6 sided cube. There are plenty, plenty more variants, colors, sizes, etc. Look up your closest gaming store that carries CCGs, board games, war games, etc. {{ OMFG I want to RP so badly...and cannot get a troupe together.}}
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Post by mobydick on Sept 23, 2012 17:31:50 GMT -5
so is it like a probability count for particular event? in this case open bonus territory for example?
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Post by mobydick on Sept 23, 2012 17:32:41 GMT -5
Well, they are computer dice so the sides are theoretical, not physical. Many RPG we played as kids used different kinds of dice, everything from 4 sided to 30 sided. They were even larger than that too. Before we used 2d10 for percentile dice, I actually had a 100 sided die. The most common type of die used for gaming (all types) is a 6 sided cube. There are plenty, plenty more variants, colors, sizes, etc. Look up your closest gaming store that carries CCGs, board games, war games, etc. {{ OMFG I want to RP so badly...and cannot get a troupe together.}} I never actually play board RPG games... just computer RPG games.
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Post by grävling on Sept 24, 2012 2:58:52 GMT -5
By the way, when TB says 'Dx' they mean a die that has X sides, with 0,1, ... X-1 on them. So you cannot roll a 2 on a D2 in the TB worlds.
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Post by LordofSyn on Sept 24, 2012 19:13:35 GMT -5
They were even larger than that too. Before we used 2d10 for percentile dice, I actually had a 100 sided die. The most common type of die used for gaming (all types) is a 6 sided cube. There are plenty, plenty more variants, colors, sizes, etc. Look up your closest gaming store that carries CCGs, board games, war games, etc. {{ OMFG I want to RP so badly...and cannot get a troupe together.}} I never actually play board RPG games... just computer RPG games. I am not speaking of board RPGs, I speak of traditional old school pen and paper RPGs. the best kind. granted you can use maps and figures for better representation of combat, but imagination works just as well, if faster, less expensive to run and maintain. In the hands of a skilled Game Master GM/EM/etc and good players who can make a diverse character and somewhat stay in character...well you are only restrained by the GM, game limits on your characters and most of all your Imaginations. The interactive stories that are created are limitless because everyone plays differently and ever PC has more personality and uniqueness than 100 NPCs. Plus it is good clean fun that is safe, good for the mind, and ageless in tradition. (of storytelling) Whew. Ok, when I said the best kind, I wasn't trying to pick a fight and most assuredly do not mean that as a slap to TB. They understand, I am sure, where I am coming from and the compassion for it. Most Video game RPGs have you jump into the role of someone you may or may not want to be and limit you in many ways to "directors' " viewpoints and vision. they came about as a direct way to continue the natural evolution they were meant to take. The old school games are so broad in scope because you truly have to think like your character and use what you have at your disposal. No two games are the same, even with the same players. The storyline changes because of your decisions in ways that 99% of video/computer RPGs can never touch.
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Post by LordofSyn on Sept 24, 2012 19:44:00 GMT -5
I am sorry for my side rant/tangent. related, but unwarranted.
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Post by fallen on Sept 25, 2012 12:53:10 GMT -5
@los - we too, love pen and paper RPGs. We try to share what we can in video games. Hope you can find time for both in your life! Pen and paper RPGs (storytelling) get the mind going to all the right places to share story and ideas through video game (for me at least). They are a huge inspiration to the stories, worlds, and plot-lines you see playing out in all Trese Brother games.q
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