|
Post by mobydick on Sept 23, 2012 22:33:38 GMT -5
Is there any different in terms of damage output that they got from weapons?
e.g: scenario 1: sniper firearms lvl 10 vs gunslinger firearm lvl 10 damage using pistol?
scenario 2: sniper firearms lvl 10 vs gunslinger firearm lvl 10 damage using Sniper rifle Heavy?
Would they produce the same damage output in both cases? or similar?
|
|
Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
|
Post by Slide87 on Sept 24, 2012 4:01:15 GMT -5
I dont think,if things aren't changed in these months
|
|
|
Post by grävling on Sept 24, 2012 5:00:05 GMT -5
I don't know if heavy ammo adds to damage or not. Auto and pistol rounds make no differnce in damage.
|
|
Slide87
Templar
[ * ]
A.S. Roma Lover
Posts: 1,275
|
Post by Slide87 on Sept 24, 2012 6:46:29 GMT -5
Yeah,and however class choice doesn't influence(?) the damage done.,i think cory or andy should confirm this...
|
|
|
Post by fallen on Sept 24, 2012 19:08:23 GMT -5
mobydick - the damage done is caused by the weapon. The weapon requires certain ammo type, which is part of its balance into the game system. The ammo does not affect the damage of the weapon.
|
|
|
Post by Cory Trese on Sept 25, 2012 14:28:33 GMT -5
That balancing is done in outside of the game engine. We have certain rules about maximum Power/Penetration when we build the game weapons stats.
|
|