Post by Deleted on Nov 2, 2012 8:54:38 GMT -5
I was thinking that it would be cool to have a "self-destruct" option, either automaticly available like "surrender" or obtained with a "self-destruct mechanism" upgrade. The self-destruct option would have the following features:
- Would destroy the captain's own ship as well as the enemy ship and any nearby ships
- If death was guarenteed, using this option would mean the enemy ship would go as well as yours, which would also mean a "win" in the statistics as opposed to a loss
- Would guarentee successful escape with escape shuttle. Good when versing aliens
- Chance of decreased hostile encounters for 10 turns. This is because in addition to destroying enemy ships, it destroys nearby ships which could include nearby pirates or bounties that may be following the captain because he is an enemy of a faction, as well as any hostiles that may have been accompanying the enemy ship
- Possible rep loss, both from destroying the enemy ship that was fighting you and from destroying any nearby ships
- If you were fighting aliens, possible increased chance of alien encounters after 10 turns for the rest of the game. This is because there may have been several alien ships accompanying the alien ship, meaning you wouldve taken several alien ships at once when destroying your ship, which is quite embarresing for aliens
- In addition to the salvage value of the enemy ship, chance of additional revenue from any other ships that may have been destroyed in the blast. If your fighting aliens, the revenue could be quite high as again, there would be a chance of alien ships acompanying the enemy alien ship and they would all be destroyed in the blast
- If the enemy ship was an assassinate target, and you were about to lose, using this option would mean automatic completion of the contract
- Would destroy the captain's own ship as well as the enemy ship and any nearby ships
- If death was guarenteed, using this option would mean the enemy ship would go as well as yours, which would also mean a "win" in the statistics as opposed to a loss
- Would guarentee successful escape with escape shuttle. Good when versing aliens
- Chance of decreased hostile encounters for 10 turns. This is because in addition to destroying enemy ships, it destroys nearby ships which could include nearby pirates or bounties that may be following the captain because he is an enemy of a faction, as well as any hostiles that may have been accompanying the enemy ship
- Possible rep loss, both from destroying the enemy ship that was fighting you and from destroying any nearby ships
- If you were fighting aliens, possible increased chance of alien encounters after 10 turns for the rest of the game. This is because there may have been several alien ships accompanying the alien ship, meaning you wouldve taken several alien ships at once when destroying your ship, which is quite embarresing for aliens
- In addition to the salvage value of the enemy ship, chance of additional revenue from any other ships that may have been destroyed in the blast. If your fighting aliens, the revenue could be quite high as again, there would be a chance of alien ships acompanying the enemy alien ship and they would all be destroyed in the blast
- If the enemy ship was an assassinate target, and you were about to lose, using this option would mean automatic completion of the contract