dumb
Curator
Posts: 32
|
Post by dumb on Nov 23, 2010 17:09:42 GMT -5
I've played a few times at different difficulty levels and have found that without a solid end goal, eventually, I just end up getting the biggest ship or make a lot of money... I get to the point where I'm sort of invincible. Or if I face something I know I can't take, I just run.
I wonder if it might not be helpful to have game completion conditions (perhaps tied to the accomplishments idea) that provide a goal or finality... after which the player has the option to keep playing... but the "major" accomplishment will have passed. (Maybe the Accomplishments idea, if they are many and varied would solve this).
|
|
|
Post by Cory Trese on Nov 23, 2010 18:59:42 GMT -5
We are definitely working on this. I'd love to hear ideas on what are good goals...
- 1 Million Credits? - Star Hero in all 3?
|
|
dumb
Curator
Posts: 32
|
Post by dumb on Nov 23, 2010 20:26:03 GMT -5
There can be a long list of goals, if you want to increase replay value. Thus, a player/buyer tries again to get accomplishments that are mutually exclusive.
Some goals (non-End game) - 500k Credits - 1m Credits (probably stop at 1m, since 2m makes no sense and would be no fun to get there) - Star Hero in 1 - Star Hero in 3 - Destroy 50 ships - Take over a LvL X Battleship (or some other super ship) - Sell 1000 Artifacts (or some other number) - Sell X Weapons - Sell X Electronics - Sell X Records - Reach Paragon - Become highest level military officer - Complete 50 bounties, assassinations, etc... (of each quest type) - Complete 200 quests - Defeat enemy of over 10 levels higher
Easter Eggs Accomplishments: - Navigate to all 4 corners of the map - Complete a single transaction totaling over X credits - Get -100 Reputation (is that possible?) from all 6 factions ("Hated") - Lose over 10k crew ("Fool") - Orbit every planet
End-game possibilities: End game accomplishments are helpful for creating a goal for the player and a feeling like "I won!" They are also more easily marked by difficulty. 'Cuz 1 Mil Credits on Basic and 1 Mil Credits on Insane are different, but it feels weird to make them two different accomplishments. So anyway...
Combat Victory I don't know if it is possible (might not be)... but let's say in the random pool of enemy captains each faction has one or two "named" ones, according to the fiction of the group. So Cadar would have a "Military" type and maybe + another secondary of lesser level. Each tending to show up in a particular zone. For instance, a lvl 50 Battlecruiser and a lvl 30 Super Freighter. And make them unique in that, if the ship is destroyed, they cannot respawn. Then, at different difficulty levels, they start showing up earlier or later. If this were possible, then you can have the following accomplishments: - Defeat 1 faction's bosses - Defeat 5 faction's bosses (not including your own faction) in same game - Defeat your own faction's bosses ("Traitor" Accomplishment)
With an "end game" or a "boss" type goal, you can have numerous permutations. For instance, you can defeat bosses as a "Merchant" or as a "Bounty Hunter", etc. Or, you can do "capture" bosses. Defeat all bosses as an agent of faction X.
Economic Victory Economic defeat of another faction (or multiple)... again... dunno if it's possible. But say you hover around and defeat X number of merchants and smugglers going into an area... and after defeating X number (of a variety of factions) as long as they are in the zone of a particular faction, then there are increased attacks on you to get rid of you. but if you kill off X number within a certain time period while you also promote X credits in trading for your own faction, then you effectively cripple the economy. If you do this and get an economic win. (Again you can do a number of variations based on what "profession" or "faction" you are).
Exploration Victory Create a new resource that is essentially a super rare and only discoverable on planets of very high danger... and still very rare. So, you can make a story such that there are 4 pieces to this ancient information disc/box or whatever. And if you discover all 4 pieces, you win an Exploration victory for your faction... of course only if you "turn it in" by selling it to your faction. and "exploration traitor" could be selling them all to the same faction that is not your own. Of course, when transporting the items you are even more the target of attack than with artifacts. If your ship is destroyed, then you lose anyway (unless you are on basic?). If your ship is destroyed and you survive, then maybe the item just vanishes? If your ship is conquered then it moves to a random wilderness planet owned by the faction that defeated you?
I'm these could get complicated in terms of coding. But adding some "Victory" accomplishments beyond basic game play benchmarks could be a huge boon. You could have accomplishments for stuff like "X Victory at Normal Difficulty" and "X Victory at Insane"... or "All Victory Types at Insane" being the ultimate prize.
----
Anyway, I think it is good to have a mix of "yardstick" accomplishments as well as "victory" accomplishments if it is possible. I don't know what a good # of accomplishments is. Too few is too easy. Too many is overwhelming. Maybe it's good to shoot for something like 30?
|
|
|
Post by kalothvarsk7 on Nov 26, 2010 16:37:56 GMT -5
I like the options of multiple goals that are achievable. I'd recommend that either certain goals are avaialbe to each class, or that a "point" system is put in place that weights goals according to your class. So as an example, and explorer would get more value out of an exploration goal than pirate would.
|
|
|
Post by myedroid on Nov 28, 2010 17:51:25 GMT -5
In line with End Game stuff, i would like to see being able to own (and therefore unite) all 3 Houses/Syndicates or all 6 "Factions."
I know that currently you cannot "take over" factions, but in future updates...
|
|