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Post by fallen on Feb 3, 2013 0:29:11 GMT -5
mikelrysk - as Templar Assault graduated out of BETA, it's price increased to $2.99. Is there a place where you still see a price of $1.99 printed in the game? Sorry if that is the case... there are just two of us working late nights and weekends, so we try really hard to keep up with everything, but we are always bound to miss something!
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Post by Cory Trese on Feb 3, 2013 1:49:09 GMT -5
That might be an interesting option with a toggle in the main options. Out of curiosity, what are the main test devices The Trese Brothers use to test? HTC Evo 4G Kindle Fire Kindle Fire HD Moto Droid Moto Droid X Nexus S Nexus 7 HTC Evo LTE Motorola Droid RAZR Galaxy S2 Galaxy S3 Galaxy 7 Tab Galaxy 10 Tab HTC Desire HD Galaxy S HTC Desire HTC MyTouch Nook and a handful of others, plus the ones that Andrew has. All total we have about 25 different used devices for testing. I've also got 60 or so emulated device images with the screen size and button setups correctly. Those we use for a lot of automated testing and screen size configuration.
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Post by Cory Trese on Feb 3, 2013 1:53:03 GMT -5
The screenshot attached here shows how an HTC device, like the HTC Desire C, copes with it's lack of Menu button. You can see the "three dots" on the far right of the screen. If you press those dots, the menu will come up. Attachments:
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mikelrysk
Hero
[ Heroes of Steel Supporter ]
Posts: 160
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Post by mikelrysk on Feb 3, 2013 12:08:33 GMT -5
I see $1.99 when I start the app, it's on the start page.
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Post by Cory Trese on Feb 3, 2013 12:39:27 GMT -5
The start screen says $1.99, but Google play is charging $2.99. What gives? A reload button would be awesome and the red highlighted ares is a great idea since you have a similar interface in CKRPG. I did have a question, in the tutorial part II, there was a part where I could hit a target thru a wall, is this a bug? Good catch! I'll fix the button to list the correct price. We're in the process of standardizing all the games at $2.99 and we are still committed to no ads or annoying consumable in app purchases! We promise, you'll never be able to buy 10,000 Honor for $1 Read more: startradersrpg.proboards.com/index.cgi?action=userrecentposts&user=admin#ixzz2JrJ1CrwmDepends on how you were shooting in the corridor. I posted on the other thread that it probably isn't a bug but, always open to discuss if you've got a screenshot or details.
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mikelrysk
Hero
[ Heroes of Steel Supporter ]
Posts: 160
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Post by mikelrysk on Feb 3, 2013 12:58:09 GMT -5
Ok, thanks Cory.
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mikelrysk
Hero
[ Heroes of Steel Supporter ]
Posts: 160
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Post by mikelrysk on Feb 3, 2013 12:59:29 GMT -5
How do you go about capturing a screen shot? Is there a special app for that?
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Post by slayernz on Feb 3, 2013 18:50:55 GMT -5
With most android phones, press the Power Button + Home button. Press it too long and your phone wants to reboot
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Post by overseer on Feb 6, 2013 23:32:12 GMT -5
would it be possible to employ a different portrait (maybe color scheme) for scouts ? so the could be distinguished from soldiers. So i can tell them apart without knowing there names ? it gets rough out here in the @#%& sometimes and the turnover rate is high so sometimes squad members arent around long enough to get chummy with names ! the new rename function solves this for me. thanks!
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Post by fallen on Feb 7, 2013 3:36:11 GMT -5
overseer - we are still working on different HUD graphics, it will happen eventually. Glad that rename helps you cover the base, as you can memorize your own names easily.
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Post by overseer on Feb 15, 2013 21:26:53 GMT -5
I have recently changed up my squads load out and gave everyone a different weapon. the weapon icons look very nice however some are similar (assault. gun,long assault gun). would it be possible to add the range of the weapon to the icon? or add the range in the lower right with the ammo and AP display? this would be helpful if the selected TK is not facing the enemy and were trying to figure out how many AP it was going to require to turn and close and get a shot off. I have used the rename function. to add the current range to the beginning of my squads names to remind myself. but thought I'd throw this out there to see what anyone else thought.
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Post by Cory Trese on Feb 16, 2013 13:08:24 GMT -5
I have recently changed up my squads load out and gave everyone a different weapon. the weapon icons look very nice however some are similar (assault. gun,long assault gun). would it be possible to add the range of the weapon to the icon? or add the range in the lower right with the ammo and AP display? this would be helpful if the selected TK is not facing the enemy and were trying to figure out how many AP it was going to require to turn and close and get a shot off. I have used the rename function. to add the current range to the beginning of my squads names to remind myself. but thought I'd throw this out there to see what anyone else thought. Great suggestion. Many people comment that the display in the bottom right corner is redundant. TA #790
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Post by Cory Trese on Feb 20, 2013 20:04:58 GMT -5
I have recently changed up my squads load out and gave everyone a different weapon. the weapon icons look very nice however some are similar (assault. gun,long assault gun). would it be possible to add the range of the weapon to the icon? or add the range in the lower right with the ammo and AP display? this would be helpful if the selected TK is not facing the enemy and were trying to figure out how many AP it was going to require to turn and close and get a shot off. I have used the rename function. to add the current range to the beginning of my squads names to remind myself. but thought I'd throw this out there to see what anyone else thought. Done
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