|
Post by Deleted on Jan 7, 2013 14:50:41 GMT -5
These are some really excellent suggestions. I'm especially fond of unlocks with awards, so I'll recommend the alien-finding gear be unlocked, plus a special alien-hunting (Templar?) ship--probably with said gear already upgraded (like the Picky Beggar has). While you're doing an alien war event, why not make aliens one (or more) "hidden" factions, and then give captains that annoy them a doom mark that attracts whatever is the equivalent to alien bounty hunter ships. I suppose that would be the Predators, no? Come to think of it, said mark would likely make exploring more dangerous to captain and crew, as well.... --Khanwulf Id like a ship with increased alien encounters/alien find bonus. Added. I am also fond of unlocks from upgrades Aliens becoming a faction is a negative. It woud ruin the fun of aliens if they were like any other ship/faction. I also think that finding them is part of the fun. Although I do feel that there should be a way to help people find alies who like doing so and would like to make a living doing so. It should be hard to find them, but there should be ways to make it easier to find them than it curretly is. I've also found that as time goes on, aliens get harder and harder to find. Patrol a dead planet at 200 AU and there's a good chance you'll eventually get an alien encounter. Patrol a dead planet at 800 AU and it's practically hopeless
|
|
|
Post by nemieakashiya on Jan 8, 2013 0:17:44 GMT -5
How about a year based system like maybe a warning every hundred years and make it really hard
|
|