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Post by Cory Trese on Jan 7, 2013 1:44:39 GMT -5
Just fixes a bunch of bugs.
Thanks for the e-mails, the forum posts and of course, the Facebooks.
Good work, Knights!
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Post by slayernz on Jan 7, 2013 19:42:36 GMT -5
Found a potential firing arc bug This is what I would expect the firing arc to be for a 4-range weapon (eg Long Devastator). Next response shows what I think is the firing arc actually is (I can't attach 2 different images directly) NOTE, the firing arc is for the Captain (bottom unit) ... the top unit (Neptune) cannot target the Xeno in this screen. Attachments:
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Post by slayernz on Jan 7, 2013 19:44:11 GMT -5
Here is the actual firing arc ... Note the red squares are non-targetable. I've also found that for the Neptune, two squares forward and one to the left or right is also not targetable, but I need to validate Attachments:
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Post by Cory Trese on Jan 7, 2013 23:37:15 GMT -5
I'll take a look, expect and actual might be representative of a bug, maybe. I'll investigate.
Thanks for the visual!
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Post by Cory Trese on Jan 8, 2013 1:07:59 GMT -5
Found an issue with facing west neptune shooting. sorry about that.
You're not seeing it facing any other direction, right?
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Post by slayernz on Jan 8, 2013 22:31:34 GMT -5
Didn't notice the west-facing issue so that's a bonus Looking at my weapons fire diagram above, you'll see the Neptune soldier is north of the captain facing east. He could not target the bug (3 fwd, 1 left). The Captain, using a Long Devastator, could target the bug (3 fwd, 2 left).
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Post by Cory Trese on Jan 8, 2013 22:38:11 GMT -5
Didn't notice the west-facing issue so that's a bonus Looking at my weapons fire diagram above, you'll see the Neptune soldier is north of the captain facing east. He could not target the bug (3 fwd, 1 left). The Captain, using a Long Devastator, could target the bug (3 fwd, 2 left). I thought I had it fixed but maybe not. I just don't see the issue in the code, sadly. I'll see what I can do. Looks like I'll spend the evening chasing bugs ... ST, TA and CK ... sigh. I just wish there was more than 3 hours in a day.
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Post by slayernz on Jan 8, 2013 22:42:05 GMT -5
Sorry for not being of help. I'm constantly "testing" on TA (even now, with 2 hours to go before work finishes ... <cough> .. so am finding the firing arcs an interesting test. There are similar holes with the Long Devastator, which is my other testing weapon (same range as Neptune).
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Post by Cory Trese on Jan 9, 2013 3:47:13 GMT -5
Sorry for not being of help. I'm constantly "testing" on TA (even now, with 2 hours to go before work finishes ... <cough> .. so am finding the firing arcs an interesting test. There are similar holes with the Long Devastator, which is my other testing weapon (same range as Neptune). A great place to test firing arcs is the first two levels of Roavin campaign. Keep in mind that the Neptune still cannot fire past Templars where the Devastator can, that may cause some differences in firing arcs. I'll keep working on fixing it.
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