bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Jan 17, 2013 14:48:51 GMT -5
Was recently replaying the second level of "Pick your poison" where you have to find the correct cargo bay.
Knowing where to go made it much easier... thought came to me... would be nice if it was random which cargo bay I needed to visit.
Then I had another idea... completely random levels.
To make it easier To write an algorithm to generate random maps you could divide map into quadrants with common points where they could join up.
If you only designed 10 submaps that could be placed in a quadrant that would give you 10,000 unique maps.
If instead of quadrants the map was arranged 3x3 those same 10 submaps would allow a billion unique random maps.
You could also have minimaps that were larger (covered two normal minimaps) for increased variety and to make it look less cookie-cutter.
Add in random start places for enemies and 1 Of several goals:
Find x items. Place x detonations in random spots. Kill x xeno. Survive x turns... reach point b...
You have endless re-playability with continually new maps.
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Post by Cory Trese on Jan 19, 2013 12:31:50 GMT -5
I do like this idea but so far our attempts at implementing it haven't been successful.
I think if we had a random level generator in STE it would probably go into Templars or Cyber Knights when we release the interior Towers and Corporate Enclaves feature packs.
I do agree that the sub-maps concept is the easiest way to do it and still generates highly variable maps.
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Post by Lt. Hathaway on Jan 19, 2013 15:20:32 GMT -5
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