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Post by Kelvin Zero on Feb 17, 2011 22:25:36 GMT -5
At present military ships, pirates, and bounty hunters seem able to detect if I'm carrying special cargo and illegal goods. Do they have a special sensor array equipped on their ships for that? Could I buy one? I often let merchants, smugglers, and other ships go without attacking them but if I knew they were carrying something valuable, it might change my strategy. It also seems fair, if they can detect what I have, shouldn't I be able to do the same?
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Post by Cory Trese on Feb 17, 2011 23:07:06 GMT -5
that is a good point. perhaps this is another benefit of the omni-scanner + military officer special ability?
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Post by oldalchemist on Feb 18, 2011 10:48:39 GMT -5
The Omni-Stealth Array seems like it shouldn't work in reverse. I think you need a different upgrade, rather than re-purposing the stealth array.
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Post by ghrasp on Feb 18, 2011 14:34:59 GMT -5
Perhaps a third option on the initial encounter screen. All ships should have a scanner by default. Think active and passive sonar in subs. Scanning should use a resource. Scanning should have a chance of making them mad enough to attack you. Critical failure of a scan could even take you straight to the combat screen and give the enemy an opening torpedo shot / range closure.
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Post by oldalchemist on Feb 18, 2011 14:56:35 GMT -5
I like the scanner idea. It might be a really cool way to use the Tactics skill. It's one thing to be able to get the information, but it's another to be able to read it and apply it.
"Sir, scanners show the spacetruck is slightly more massive in the rear port cargo bay." "That's no cargo bay. It's a torpedo pod! Engage!"
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Post by Cory Trese on Feb 18, 2011 20:48:59 GMT -5
love it
Attack | Ignore Scan | Trade Status | Acknowledge
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Post by Kelvin Zero on Feb 19, 2011 4:52:52 GMT -5
I would think someone playing a military officer flying in a territory where they have faction rank would have the right to scan ships they see. They would be acting as police officers. I could see smugglers, pirates, or military officers out of their territory getting in trouble as they would have no legal standing.
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Post by Cory Trese on Feb 19, 2011 13:26:08 GMT -5
Kelvin,
I am working on this type of stuff ... it is "beyond surrendering" in terms of complexity and the AI improvements are coming in waves =)
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Post by slayernz on Feb 19, 2011 22:53:24 GMT -5
Ooo ... I really like the "Trade" option when you have an encounter. If you are running low on fuel-water but don't feel like blasting your faction's crew to pieces just to restock, it'd be useful to do a legitimate trade. Merchant ships would love being able to sell stuff - so would smugglers for that matter.
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Post by Cory Trese on Feb 19, 2011 23:10:41 GMT -5
Smuggler Trade will be a great reason to keep rank and some negative factions =)
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ryan
Curator
Posts: 47
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Post by ryan on Feb 20, 2011 2:05:07 GMT -5
yay! new stuff
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Post by oldalchemist on Feb 21, 2011 11:38:31 GMT -5
How about the ability to put out a distress beacon if you're out of Water/Fuel? Of course, you might attract the wrong sort of element, but you could stay still and conserve Water.
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