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Post by grävling on Jan 31, 2013 4:12:22 GMT -5
Mallor talks about hunds being dangerous because they have enough AP that they can run up to you and still have AP left over to bite you next turn. Except that these hunds don't have this many AP. Even the alpha ones are plain old 3AP hunds. So they fight just like troggers, except that they are more skilled with their teeth than troggers are with clubs. Shouldn't they be given more AP so they can run and bite same turn?
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Post by fallen on Jan 31, 2013 10:29:19 GMT -5
grävling - thanks, perfect suggestion. I will create a new breed of warhund, one that has the reasonable stats that a starter character can face, but with 4 AP to make them truly terrifying.
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Post by grävling on Jan 31, 2013 10:33:55 GMT -5
5 would be better, I think. They need 2 AP to bite, no?
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Post by fallen on Jan 31, 2013 10:49:39 GMT -5
Touche!
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Post by Ahab on Feb 1, 2013 9:59:47 GMT -5
Technically they need a minimum of 3 AP after moving in order to bite; just like all other characters, they do not get to take another action if they have less than 3 AP. But with 4 or 5 AP, they can take a _short_ move and still have 3 AP for the bite. Which would indeed make them scarier in the vault fight.
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Post by fallen on Feb 1, 2013 10:26:13 GMT -5
@ahab - haha ... pretty soon these dogs will have 9 AP and no one will survive the mission!
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