Post by johndramey on Sept 25, 2013 17:40:22 GMT -5
fallen - I didn't mean to imply that there was anything wrong with the AoP alpha, I thought it was quite fun and that we fixed up a lot of things. Typos and the like are part of the experience, so don't stress out about that stuff too much!
That video... wow! How cool to see all of that stuff in action. A couple questions...
-Will the different weapons (blunt, slashing, piercing) have different effects? Meaning, for armored enemies will blunt be better, while slashing is better for unarmored and piercing better for lightly armored? I'm not sure if that kind of complexity is possible with your code, but it would be awesome to have reasons for selecting a specific type of weapon over the others other than just "deals more damage" or "has better dex scaling."
-The enemy units almost seemed to be flanking in the video, was that intentional or a fluke? If so, are there bonuses for flanking a target? I'm thinking of D&D "+2 to hit for flanking."
-Are you trying to build it so outlanders (the obvious melee class) will be able to specialize in a certain style of weapon, or are you designing the game to require changing of weapons to meet certain threats? I'm sure I've mentioned that I love RPing my cleric back in the day, and having my outlander kitted into heavier armor with a mace and shield would be the best thing in the world.
-Magic! We've seen the mage's magic, fireballs and the like, but what about the cleric? Are you going the traditional white/black magic route where clerics will have mostly buffing spells and mages will have mostly damage spells? I think I'm more excited about your take on the Cleric than anything!
That's it! Sorry to bother you with all these questions, but I really am very interested in the project.
As a side question, is there a way to have your blog posts emailed to me? I "joined" your page through google+ but I'd really love email alerts when you post a new blog. I'm the definition of a lazy internet user, I never wonder far from my gmail, the TB forums, or the SA forums. As such, I constantly forget to check your blog.
fallen and Cory Trese, you guys are the bomb!
That video... wow! How cool to see all of that stuff in action. A couple questions...
-Will the different weapons (blunt, slashing, piercing) have different effects? Meaning, for armored enemies will blunt be better, while slashing is better for unarmored and piercing better for lightly armored? I'm not sure if that kind of complexity is possible with your code, but it would be awesome to have reasons for selecting a specific type of weapon over the others other than just "deals more damage" or "has better dex scaling."
-The enemy units almost seemed to be flanking in the video, was that intentional or a fluke? If so, are there bonuses for flanking a target? I'm thinking of D&D "+2 to hit for flanking."
-Are you trying to build it so outlanders (the obvious melee class) will be able to specialize in a certain style of weapon, or are you designing the game to require changing of weapons to meet certain threats? I'm sure I've mentioned that I love RPing my cleric back in the day, and having my outlander kitted into heavier armor with a mace and shield would be the best thing in the world.
-Magic! We've seen the mage's magic, fireballs and the like, but what about the cleric? Are you going the traditional white/black magic route where clerics will have mostly buffing spells and mages will have mostly damage spells? I think I'm more excited about your take on the Cleric than anything!
That's it! Sorry to bother you with all these questions, but I really am very interested in the project.
As a side question, is there a way to have your blog posts emailed to me? I "joined" your page through google+ but I'd really love email alerts when you post a new blog. I'm the definition of a lazy internet user, I never wonder far from my gmail, the TB forums, or the SA forums. As such, I constantly forget to check your blog.
fallen and Cory Trese, you guys are the bomb!