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Post by cynik on Feb 21, 2011 3:03:25 GMT -5
I was wondering how boarding works in more details? Sometimes I board and follow with a duel, defeat enemy captain and that's very sweet and nice. But sometimes while boarding i lose like 30 crew. Once I lost a lot of my men while boarding ship where were about 15 bad guys. I always have 30 weapons in hold, more than 20 wisdom/tactics.
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Post by ghrasp on Feb 21, 2011 9:16:01 GMT -5
I'm sure the boarding code will be looked at. However there is such a thing as critical failure. You probably rolled a zero. In role playing terms, crewman 23 you know, the twitchy one? Well while in the docking tube with you and the other 29 guys got real nervous. He accidentally started firing his weapon. Managed to shoot a few guys mangle the airlock controls, etcetera. Oh, and in the confuison your hand got cut off.
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Post by jerry on Mar 2, 2011 8:59:00 GMT -5
It seems that this "critical failure" roll increases in frequency along with my levels. The more experienced and powerfull my captain is, along with his ship and crew, the more failures at boarding he has. Here is the example on screen shots: experienced captain, high warrior skill, 20 tons of weapons, boarding upgrades like assault shuttles, battle prow, titan components, fanatical crew outnumbering the opponent. Can anyone explain why on round 7 I've boarded the enemy and inflicted 10 damage to their internal structure and crew, while they tried to shoot my ship and missed, yet they didn't receive any damage at all, and I've received 8 to guns and torps and 5 to crew? Similiar on next rounds, further damage to guns, engines and crew. On each of next rounds I've dealt 10 damage during a duell, yet the enemy got out of the battle undamaged, only their captain missing couple of ears (or more:), so I won, but at what cost. I don't mind taking damage, but why the system said that I've dealt damage, and said that I've received none, while statistics showed up quite the opposite? It's getting worse, to the point that I'm afraid of boarding the enemy, because I will loose my engines or even complete hull rupture. Sometimes they board me instead (when i just keep shooting their engines) and guess what - I miss and they receive the damage they should have done to me.
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Post by Cory Trese on Mar 2, 2011 22:45:54 GMT -5
Thanks for the feedback, I understand that this part of the game is confusing.
I looked and there are 47 different outcomes that print the "inflicted 10 damage" message.
Obviously, this is a serious problem and I need to (shudder) write more text to describe the results.
I am sorry for your frustration.
****
The chance of Critical Failure does NOT increase with level. That would be counter intuitive.
The Skill Levels, Tricks, Upgrades and Special Maneuvers of Enemy Captains DOES increase. On lower difficulty levels it increases less and is less important because death isn't real.
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Post by Cory Trese on Mar 2, 2011 22:47:48 GMT -5
Also, you are in a Jammer fighting a Class. That's a Bounty Hunter hull vs. a Smuggler Hull.
Advantage BH here, for sure. Jango is fast too.
***
I am afraid that no one (probably not even me) can explain what happened to this Captain.
That information was lost with the bad battle description generator.
SORRY! =(
It will get better ASAP
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Post by jerry on Mar 3, 2011 7:54:41 GMT -5
Thanks for your reply Cory. I didn't think that ship class has a meaning. Of course I knew that speed, agility and stuff like that do, but bounty hunter hull vs smuggler hull, WOW, your game is soo deep. It doesn't stop suprising me, you really have thought about everything. Given a little polish with minor bugs (haven't noticed any major one) and descriptions, it will definitely outshine every other game in the market (for me, it already does!). At first glance it seems as a simple game (but fun and entertaining, don't take me wrong), but there is so much under the hood! Unfortunatelly newbies may not notice it, untill they will have at least couple dozen ours of game play, and couple visits to this forum (meaning they will no longer be newbies I gave it another thought. One thing I haven't mentioned is that I've managed to wound the enemy captain on each round (there was info about it, I just didn't capture it on a screenshot), so he received in total 4 wounds. It seems that he had 4 health and after 4th wound, the battle suddenly stopped. Maybe "you have dealt 10 damage" actually meant "you have wounded enemy captain"? On rounds 8, 9 and 10 description didn't say what the enemy was doing. Is it because I was duelling him and he didn't have any time to do anything else? I know Jango has speed/agility fast/fast, but my Jammer was nomal/fast, and as I read somewhere that agility is for close combat (guns/boarding) and speed is for torps/retreating. So if Jango and Jammer are both fast in agility, Jango shouldn't have any advantage over Jammer in boarding (beside this hull type thing). Anyway, all things taken into account, I still don't understand why his ship finished the combat in mint condition, while mine didn't. I had all the advantages in melee combat, yet I have taken damage. After all, I boarded the enemy, they didn't board me. Am I doing something wrong? Should my captain's skills be different? Boarding strategy doesn't work for me, no matter how hard I try, meanwhile - the same captain - could win almost every battle in mint condition, simply instead of boarding i shot their engines. Enemy missed 90% of the times (ramming or guns, doesn't matter).
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Post by oldalchemist on Mar 3, 2011 10:14:55 GMT -5
How about putting some of the advantages of different ship hulls into flavor rumors?
More stuff like this in the rumors and you won't need to put it in the help file!
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Post by Cory Trese on Mar 3, 2011 12:20:02 GMT -5
jerry: Maybe "you have dealt 10 damage" actually meant "you have wounded enemy captain"? Answer: True. This is one of the most common things it puts into the "10 damage bucket." The rest of the stuff I'll go back to the simulator and run a few thousand combats between these two ships, see what happens.
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