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Post by Deleted on Feb 15, 2013 14:52:16 GMT -5
The fact that strength is the only attribute that doesn't cause you to level up at all puts boarders at a HUGE advantage over captains that focus on guns/torps as putting pilot or tactics to 150% lv is like putting warrior on 300% lv. Plus, it means you can increase strength to 10,000 and stay at level 1. Can you change it so strength counts as 0.5x oher attributes/skills so its more balanced?
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Post by contributor on Feb 15, 2013 22:41:51 GMT -5
You do realize that would lead to more of your captains dying sooner.
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Post by slayernz on Feb 15, 2013 23:26:30 GMT -5
Don't forget also that the game levels up over time regardless of whether you do. That is, the game level at turn 100 is lower than at turn 500, and much lower than turn 5000. So if you spend lots of time focusing on keeping your character level down, you will find yourself increasingly behind the game difficulty curve.
There was a thread about a year and a half ago that described a strategy of hoarding XP and not using it until absolutely necessary - that was when Cory pointed out the game curve.
Perhaps this means you're damned if you do and damned if you don't ... level up fast with Stealth and your enemies will be harder because they'll be a higher level. Level up slow by hoarding XP or minimizing the impact of your XP use, and you'll find yourself behind the game curve - enemies will be harder because they'll be a higher level.
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Post by Deleted on Feb 16, 2013 0:38:02 GMT -5
Difficulty curve by game turn does not affect enemy lv directly. It affects enemy ship cost, enemy AI intellegence and combat risk but not LV. So although I may get more encounters and accidents, I'll still have way more XP than enemies and have a huge advantage over them for combat. And my XP to enemy XP being a 2:1 ratio overcomes any combat difficulties by game turn. Plus, weapons are way more significant at lower levels. So I keep my lv at 30 and invest only in strenth, I prety much would never need to worry about aliens.
Strength at 0.5x other attributes/skills would still give boarders an advantage and would still allow players to take advantage of strength's weight but it would be much more balanced
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Post by Deleted on Feb 16, 2013 0:39:27 GMT -5
You do realize that would lead to more of your captains dying sooner. Not neccessarily. Enemy aliens that focus on boarding (many of them do) are probably taking advantage of strength as well by investing heavily in warrior
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Post by rawrpaw on Feb 17, 2013 19:27:14 GMT -5
Is it Strength or Warrior which affects captain hp loss resistance?
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Post by Cory Trese on Feb 17, 2013 19:31:10 GMT -5
Is it Strength or Warrior which affects captain hp loss resistance? Depends on the situation. Combat, mostly Warrior. Exploration and Space Hazards, mostly Strength. Except when Aliens are involved.
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Post by Deleted on Feb 17, 2013 19:58:37 GMT -5
Cory, will you considder making a change based on what I'm saying? Or is this issue just one of those that aren't being changed
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Post by Cory Trese on Feb 17, 2013 20:04:05 GMT -5
Cory, will you considder making a change based on what I'm saying? Or is this issue just one of those that aren't being changed I guess I don't really understand the mathematical basis for the request.
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Post by Deleted on Feb 18, 2013 6:10:45 GMT -5
Cory, will you considder making a change based on what I'm saying? Or is this issue just one of those that aren't being changed I guess I don't really understand the mathematical basis for the request. What do you mean?
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Post by Deleted on Feb 19, 2013 11:04:21 GMT -5
How about this? If I can get to 3000AU on impossible, and show you that I did so by investing in strength and therfor preventing any leveling up whatsoever, will you considder making strength contribute at least partly to leveling up, like 0.5x other attributes or so, so its a bit more balanced?
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Feb 19, 2013 13:01:37 GMT -5
We can all travel 3000AU. I think you mean 3000AE, right?
_______________________________
"Issue the standard Cadar greeting, Ensign." "But sir, that's one of our allies!" "I know that, Ensign. We're confirming that the treaty is still in effect!"
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Post by Deleted on Feb 19, 2013 13:05:10 GMT -5
Lol. Yeah that's what I meant
EDIT: Prehaps the reason for strength not causing you to level up is so all captains invest in strength, board-based, gun-based or ram-based. But I don't understand the logic of strength not counting at all for lv when other attribues do.
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Post by Deleted on Feb 20, 2013 15:51:30 GMT -5
Another way to make strength more balanced to prevent board-oriented players from having too much of an advantage and prevent players from having a 10:1 XP ratio to enemies would be to make it so that the first 50 - 100 points in strength are not calculated into lv and every point after that is like every other attriute point (or .75x every other attribute point)
EDIT: Another idea could be to leave strength as it is, but make warrior 1.5x other skills. So captains who invest only in strength have no change, but for captains who invest heavily in warrior, the warrior weight would balance out the 0 strength weight
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