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Post by slayernz on Feb 19, 2013 20:40:41 GMT -5
In the level "The Diversion on Innux-3", I noticed that on the right-side of the map, there are two doors that look to all intensive purposes as being closed. However, aliens (and I believe you) are able to go through them as if they were open.
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Post by slayernz on Feb 19, 2013 20:42:48 GMT -5
Also, on a subsequent level, the combat victory screen stated that I would get +200HP for the level. However, the real HP was 2727. Probably it would be good to remove the hard-coded +200HP text from the victory screen. Attachments:
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Post by slayernz on Feb 19, 2013 21:02:35 GMT -5
Third one in the series (sorry I had to post them individually because I can't attach more than one image per post unless I host it somewhere else first I've found holes in the firing arcs - the Neptune is the one I most test with, but have found issues with other weapons too (always with a wall or door to the left or behind the Xeno). Anyway, in this case, the Neptune is not able to fire around a squad member. In the three-panel shot, you'll see that if a knight stands in the firing arc, I'd expect that you can't shoot the squares immediately above or to the left of him (frame2). However I was not able to target any of the xeno's in the picture, which is probably wrong. When I had the berserker step backwards one step, then the neptune guy is able to target both xeno's easily. Attachments:
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 19, 2013 21:13:45 GMT -5
Also, on a subsequent level, the combat victory screen stated that I would get +200HP for the level. However, the real HP was 2727. Probably it would be good to remove the hard-coded +200HP text from the victory screen. If you have elite, you receive bonus Honor for your performance.
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Post by slayernz on Feb 19, 2013 21:21:04 GMT -5
ncaoa, Yeah ... and as you build up your experience, you also get bonus honor. By that, I mean if you do a level and you've only had 1 battle, you get some honor. if you do that same level after 100 battles, you get a lot more honor. The bug here is that the text in the victory screen is static.
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Feb 19, 2013 21:25:39 GMT -5
The bug here is that the text in the victory screen is static. Grk. That what I get for not looking closly. Thank you for the tip about XP.
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Post by Cory Trese on Feb 20, 2013 20:30:31 GMT -5
In the level "The Diversion on Innux-3", I noticed that on the right-side of the map, there are two doors that look to all intensive purposes as being closed. However, aliens (and I believe you) are able to go through them as if they were open.
Fixed
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Post by Cory Trese on Feb 20, 2013 20:32:36 GMT -5
Also, on a subsequent level, the combat victory screen stated that I would get +200HP for the level. However, the real HP was 2727. Probably it would be good to remove the hard-coded +200HP text from the victory screen. Fixed in next release.
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Post by Cory Trese on Feb 20, 2013 20:32:50 GMT -5
Third one in the series (sorry I had to post them individually because I can't attach more than one image per post unless I host it somewhere else first I've found holes in the firing arcs - the Neptune is the one I most test with, but have found issues with other weapons too (always with a wall or door to the left or behind the Xeno). Anyway, in this case, the Neptune is not able to fire around a squad member. In the three-panel shot, you'll see that if a knight stands in the firing arc, I'd expect that you can't shoot the squares immediately above or to the left of him (frame2). However I was not able to target any of the xeno's in the picture, which is probably wrong. When I had the berserker step backwards one step, then the neptune guy is able to target both xeno's easily. Fixing in next release
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Post by Cory Trese on Feb 22, 2013 22:49:59 GMT -5
Third one in the series (sorry I had to post them individually because I can't attach more than one image per post unless I host it somewhere else first I've found holes in the firing arcs - the Neptune is the one I most test with, but have found issues with other weapons too (always with a wall or door to the left or behind the Xeno). Anyway, in this case, the Neptune is not able to fire around a squad member. In the three-panel shot, you'll see that if a knight stands in the firing arc, I'd expect that you can't shoot the squares immediately above or to the left of him (frame2). However I was not able to target any of the xeno's in the picture, which is probably wrong. When I had the berserker step backwards one step, then the neptune guy is able to target both xeno's easily. This should be fixed now.
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Post by Cory Trese on Feb 22, 2013 22:50:14 GMT -5
Also, on a subsequent level, the combat victory screen stated that I would get +200HP for the level. However, the real HP was 2727. Probably it would be good to remove the hard-coded +200HP text from the victory screen. This should be fixed now.
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Post by Cory Trese on Feb 22, 2013 22:50:20 GMT -5
In the level "The Diversion on Innux-3", I noticed that on the right-side of the map, there are two doors that look to all intensive purposes as being closed. However, aliens (and I believe you) are able to go through them as if they were open.
This should be fixed now.
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