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Post by Cory Trese on Feb 22, 2013 22:59:02 GMT -5
What do our honorable Knights think?
We took the feedback, threw out the old system and re-wrote it from scratch.
I hope it's working better and that you're seeing less issues.
Let me know how you're finding it. Excited to discuss.
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Post by slayernz on Feb 23, 2013 6:04:56 GMT -5
So I've tried it with both Neptunes and Scouts (the two primary units I use) ... it's working really well. I like that with the Neptune, you get "no clear shot" or something similar. It would be nice to see that for other units too because I've found you can target some aliens around corners but you can't actually shoot - it presents "Out of Range". It would be better to show "No clear shot" or similar. I say this because I'm away from my phone (it desperately needs charging), so you just got me, my PC, and a large rum and coke for company.
Correction - a small rum and coke - it was large, and now it's small. If you see babbly posts from me tonight you'll now understand why.
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bobsoup
Exemplar
[ Elite Supporter ]
Posts: 453
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Post by bobsoup on Feb 23, 2013 9:09:06 GMT -5
Sorry... couldn't get screenshot to work.
I had a similar thing happen... could target narvidian but not shoot it because it was no clear line of sight. What made mine different was that it was in fog of war... I couldn't actually see the narvidian but there was a red target over it.
That was with a Neptune.
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Post by slayernz on Feb 24, 2013 22:04:02 GMT -5
The 1.4.3 update should take care of that (targeting items outside of view). Have noticed that when the Xeno's move into range but out of view in phase 2 or 3 of a turn, the game waits for you to do something but you can't. You know a Xeno is out there, but you can't do anything. Not really a bug or a complaint, as pressing the "Turn" button is perfectly fine as a way to progress.
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Aug 27, 2013 3:52:10 GMT -5
I know this is an old thread, but I didn't find any better match for my question. It seems that Templars can clip corners when facing "north/south", but not "east/west". This happens at ranges of 2, 3 and 4. Is this a known issue already?
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Post by contributor on Aug 27, 2013 9:03:29 GMT -5
Cyrus good call bringing this up again. I've come across a situation where I can't target a Xeno though they seem to be pretty much directly in their line of site. In both the screen shots I couldn't target the Xeno in the "doorway." Is this a known/intended? I play on a Galaxy tab 2 7.0 running Android 4.1.1
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Post by johndramey on Aug 27, 2013 17:02:34 GMT -5
I'm not sure if it's a known issue, lurker, but I've found that you can target those targets if you take one step to the side. Meaning, you form an equilateral triangle where your knight and the xeno are both the same distance from a point directly in front of the hallway. So, in your left example, your hydra would be able to target (if you had a leviathan cannon and not an incinerator) and in your right example you would be able to target the FDF trooper if your knight was one spot north and one spot west.
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Post by slayernz on Aug 27, 2013 19:20:29 GMT -5
The true diagonals seem pretty robust as a way to get the target receptacle, but yeah off-center doorways and corridors tend to screw up the targeting computers of your knight's weapons.
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