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Post by helios on Feb 25, 2013 8:04:05 GMT -5
as it is now it seems leave explorer at 1 and avoiding any treasure hunting works fine
playing a full treasure hunter logical get high rewards from this skill
but whats about hybrid builds? any point spend in explorer have no positive sideeffect on other game areas
here my idee to change that:
because a explorer come early in game and often in contact with aliens (compared to a pure space/urban captain ) he should recieve a bonus in closerange fights against aliens even if the are in space once boarding the explorer experience to deal with aliens should help him
for me the only longrange hybrid build in combination with explorer would be some kind of alienhunter playstyle
other possible sideeffects of explorer skill could be ability to hide lets say 1/10 of explorer skill in artifacts so u get no negative only posive effects of that artefacts example a skill 100 explorer could hide 10 artifacts the same way as the new artifact storage module but the artifacts would still use storage space
last but not least could a high explore skill give a rare chance to recive a alien hunt contract when searching ruins
something like "u found between the alien technology parts data that clearly describes a location in known space near location x/y some of the data let u estimate that there is some hides space facility maybe this thing is still existing could be worth to check it "
at the target location u should have a high chance (80%?) to find some kind of weak alienship that provides expensive loot but also a small chance (20%?) to meet some of the allready known bad ass alienships
Sent from my GT-P6800 using proboards
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martyparty
Exemplar
[ Heroes of Steel Supporter ]
Posts: 326
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Post by martyparty on Feb 25, 2013 8:28:05 GMT -5
because a explorer come early in game and often in contact with aliens (compared to a pure space/urban captain ) he should recieve a bonus in closerange fights against aliens even if the are in space once boarding the explorer experience to deal with aliens should help him Interesting. I'm thinking along the lines of a new stat "xenopsychology", perhaps for Star Traders 2. Fight them on the ground to learn how to fight their brethren in space.
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Post by Deleted on Feb 25, 2013 21:18:50 GMT -5
Explorer currently plays a small* role in preventing HP loss for board vs aliens at zero range and that's it. I'm in favor for more combat bonuses vs aliens, long short and boarding. And it makes sense, because alien ships are different from regular ship, and explorer skill could help figure out how it works - hence, easier to change range, gun, torp etc Also, the interior of alien ships are very different from regular ships. Explorer could help explore the ship when inside it, causing board bonuses. I actually made a request to increase rolls for explorer. Its one of my many ideas that get repeated later by another member Oh yeah, and explorer also does wilderness landings, but so does tactics and pilot.
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Post by Deleted on Feb 26, 2013 11:09:59 GMT -5
I've been thinking about it. For the negotiate skill, it provides many bonuses, but you're only going to invest the most in it if your a trader. Warrior provides many bonuses, but you're only going to invest the most in it if youre board-oriented. I think its the same with explorer. You're only going to invest in it as your primary skill if youre an explorer. But if your not an explorer, you could invest some in it as well, as it does help wilderness landings and duels vs aliens. Just like like if your not a trader, you could still invest some in negotiate as it reduces luxury-ration consumption and avoids encounters for urban landings. There are reasons for non-explorers to invest in explorer at least a little.
Explorer helps for the following: - Wilderness landings - Exploring - Harvesting - Preventing HP loss for duels vs aliens (zero range boarding) - Reducing turns for all wild operations
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