Post by amazinglyaudrey on Mar 7, 2013 17:21:04 GMT -5
Well, I've done all the unlocks and played through the game at least a few dozen times to get a good feel of the game. I've read through some of the suggestions in the wish list (so as not to repeat what's been said over and over again), but I have a few I'd like to add.
- on the status screen on the iPhone, you three categories under Captain: faction, contract, officer. You have three under Cargo: rumor, conflict, score. One of the most frustrating things of the interface for me is switching between captain and cargo to first look at conflict and then look at faction to see how my rep is doing. Can we please get Captain to have faction, conflict, rumor (three I find the most useful for reference at any one time) and move the other two to Cargo?
- also dealing with status screen interface, can we have buttons under the submenu for rumors separating them into urban, wild, and space?
- when in the palace or spice hall and you want rumors, you have "next" and "buy". Are these the same thing? If so, can we replace next with a navigate button so we don't have to go find the rumor and then navigate to it? Along the same lines, when buying rumors, can we see the distance to the target without having to go into the rumor screen? "We have heard a rumor of a dreadful alien attack in deep space. The event took place 25 AU away."
- as an unlock, could we get an option to customize the game world with different penalties? For instance, rep can't fall below -20, increase all negative rep earned, can't buy permits, warrants, or rank, rampant alien vessels, certain officers not available, etc. Make them checkboxes so that insane people can mark all of them at once. This could also encourage challenging other forum users to particular game flavors and allows you to add further unlock requirements down the line (like a player has to play the game with certain rules and make it to a certain level).
- add a chance to see your status or final score after you die (hull collapse, executed, etc) and add a button to make a screen shot.
- when you spy (surveillance for Android users, I think), reputation either reduces by a couple points (which appears to be a success with the faction definitely knowing it was you), 1 point (success where they suspect it was you), or no points (success and seamless execution). Can messages reflect the scenario that took place (a story behind the results of the dice roll)?
- can we see hold bonuses as a whole number integer?
- instead of having to click on patrol/spy/blockade over and over again, how about making it a repeating interval (every 1.5 seconds?) until the user presses a stop button? This interval would be interrupted by encounter screens and then resume when the encounter is resolved
- allow players to choose between safest route (default - i.e. going through faction space) and shortest route on every navigation
- maybe put in random events that allow the player to make a choice between ignoring it and moving on or roll the dice and gamble on the outcome. For example: "While exploring, you come across a strange piece of Narvidian technology that pulsates with power." If you choose to ignore it, no consequences. If you touch it, the outcome may be really great, really bad, or do nothing. This could also allow for special mechanics that you may have been hesitant to add as a regular feature (wormholes?), but would not be game-balance detrimental on a risk/reward system.
- allow the player to delete past captains on the "Roster" screen that comes up after the initial loading screen
- allow the player to choose gender
- add getting married as a one-time game event (which maybe would allow special missions from that one planet?)
- allow technologically advanced and mysterious pieces of Narvidian technologies to add random attributes (both positive and negative, and whose effects are hidden from the player) to a ship and take up an upgrade slot. This could also allow for the addition of another officer type to double this upgrade effect (possibly adding an awesome bonus, or really making things a whole lot worse)
- on the status screen on the iPhone, you three categories under Captain: faction, contract, officer. You have three under Cargo: rumor, conflict, score. One of the most frustrating things of the interface for me is switching between captain and cargo to first look at conflict and then look at faction to see how my rep is doing. Can we please get Captain to have faction, conflict, rumor (three I find the most useful for reference at any one time) and move the other two to Cargo?
- also dealing with status screen interface, can we have buttons under the submenu for rumors separating them into urban, wild, and space?
- when in the palace or spice hall and you want rumors, you have "next" and "buy". Are these the same thing? If so, can we replace next with a navigate button so we don't have to go find the rumor and then navigate to it? Along the same lines, when buying rumors, can we see the distance to the target without having to go into the rumor screen? "We have heard a rumor of a dreadful alien attack in deep space. The event took place 25 AU away."
- as an unlock, could we get an option to customize the game world with different penalties? For instance, rep can't fall below -20, increase all negative rep earned, can't buy permits, warrants, or rank, rampant alien vessels, certain officers not available, etc. Make them checkboxes so that insane people can mark all of them at once. This could also encourage challenging other forum users to particular game flavors and allows you to add further unlock requirements down the line (like a player has to play the game with certain rules and make it to a certain level).
- add a chance to see your status or final score after you die (hull collapse, executed, etc) and add a button to make a screen shot.
- when you spy (surveillance for Android users, I think), reputation either reduces by a couple points (which appears to be a success with the faction definitely knowing it was you), 1 point (success where they suspect it was you), or no points (success and seamless execution). Can messages reflect the scenario that took place (a story behind the results of the dice roll)?
- can we see hold bonuses as a whole number integer?
- instead of having to click on patrol/spy/blockade over and over again, how about making it a repeating interval (every 1.5 seconds?) until the user presses a stop button? This interval would be interrupted by encounter screens and then resume when the encounter is resolved
- allow players to choose between safest route (default - i.e. going through faction space) and shortest route on every navigation
- maybe put in random events that allow the player to make a choice between ignoring it and moving on or roll the dice and gamble on the outcome. For example: "While exploring, you come across a strange piece of Narvidian technology that pulsates with power." If you choose to ignore it, no consequences. If you touch it, the outcome may be really great, really bad, or do nothing. This could also allow for special mechanics that you may have been hesitant to add as a regular feature (wormholes?), but would not be game-balance detrimental on a risk/reward system.
- allow the player to delete past captains on the "Roster" screen that comes up after the initial loading screen
- allow the player to choose gender
- add getting married as a one-time game event (which maybe would allow special missions from that one planet?)
- allow technologically advanced and mysterious pieces of Narvidian technologies to add random attributes (both positive and negative, and whose effects are hidden from the player) to a ship and take up an upgrade slot. This could also allow for the addition of another officer type to double this upgrade effect (possibly adding an awesome bonus, or really making things a whole lot worse)