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Post by Kelvin Zero on Mar 4, 2011 1:54:26 GMT -5
One thing I noticed about having multiple ships in Dry Dock is it seems you are unable to transfer cargo from one ship to another. Would it be possible to buy a warehouse for storage of cargo? A Captain could buy one warehouse per planet with larger ones costing more, with the range going from 5 units of cargo up to 50 units. That way its large enough to help with cargo transfer from ship to ship but not so large that you could topple economies.
Of course with warehouses come thieves. You have a risk, depending on the security level of the planet and how long you are away, of someone breaking in and stealing some or all of your cargo. You could lower your risk by installing security systems, with the more effective ones costing more.
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Post by Cory Trese on Mar 4, 2011 2:03:31 GMT -5
Here is the chain.
Bases has warehouses. Bases require cargo transfer. Bases are like ships. Ships require cargo transfer. Dry Dock allows testing of cargo transfer. Dry Dock proceeds Bases. :: Dry Dock will get cargo transfer V-next.
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spike
Exemplar
Posts: 360
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Post by spike on Mar 4, 2011 8:49:18 GMT -5
Schweet.
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spike
Exemplar
Posts: 360
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Post by spike on Mar 4, 2011 9:08:25 GMT -5
I'm not so sure about bothering to implement the risk of thieves etc. Because if you implement that you need to implement insurance, extra security, etc. Maybe just model it with a warehousing charge (security and insurance) that is based on the planet's security level x the local value of the goods. You pay the charge every time you want to withdraw something, no pay = no withdrawal. Maybe the charge is optional and if you don't pay it, you don't get any protection and you are exposed to a risk, based on the planet's security level, of losing some or all of your goods.
Plus you've got "political risk". If the Star Dock is closed you can't get your stuff. Maybe other events - war, revolution, being a Criminal, assassinations, bans - could impact your ability to get your stuff.
First off though it's surely easier not to model any of these things. After all, a Wild cache already has the benefit that it's in the same place as where you find/harvest the resources. A warehouse will never match that. So it doesn't matter much if the warehouse is both free and 100% secure.
You could still charge people a one off cost for each unit of storage, e.g. using a base line whatever the cost of a unit of cargo in a ship plan is. Like buying a dry dock ship with no engines.
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Post by HateSolstice on Mar 4, 2011 16:28:21 GMT -5
What would be the point in purchasing the storage space if it also costs you to use it each time? I would imagine that there would be complimentary storage space included with the dry dock bays.
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Post by Cory Trese on Mar 4, 2011 22:36:13 GMT -5
I have written too much warehouse management code.
Captain will be able to store Cargo: - in Stashes (unlimited in size) - in Dry Dock Ships (based on ship hull) - in Bases (based on base warehouse size)
That is all. +)
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Post by oldalchemist on Mar 7, 2011 11:35:17 GMT -5
What's the point in paying for storage space? Security and location.
It shouldn't be super-expensive, but it should have a small cost. You're not going to use storage for water/fuel if it costs more than buying it. But it's not going to be cost-effective to store water either. Storage space is going to be most cost-effective for high dollar items. If you're storing water it's either because you have a hunch that a shortage is coming or you want a guaranteed refuel location.
There's nothing worse than hitting an exchange where the water is gone and you're ten red squares from the nearest planet. I've got around 150 water stored on Javat Mining colony in case I'm long-hauling anywhere. Every trip up with artifacts is countered by a trip down with water and rations.
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Post by HateSolstice on Mar 7, 2011 13:29:02 GMT -5
My point was that it made very little sense be required to pay usage fees every time you access your storage on top of buying the storage to begin with.
Now, if it was one flat fee to rent the storage(much like real life storage rooms), that'd be far more acceptable. Perhaps once every so often the game automatically deducts a set amount from your currency. This would represent the storage company charging you to keep your goods safe. There could still be a random event that occurs where pirates or smugglers manage to break in and steal things from there, just to keep with the random bad luck of the game. =P
I don't know how difficult something like that would be to implement(if it's even a good idea), and it'd obviously need balancing before being done. It just sounds like a cool, and necessary, little feature to add in.
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Post by oldalchemist on Mar 7, 2011 15:39:01 GMT -5
If I buy a warehouse in real life, you can bet that there are ongoing costs of operation. You're not burying stuff on a backwater world. You're putting it in a secure, climate-controlled building.
If there's a ban on stuff and I'm warehousing it, there should be a chance that my stuff will get raided. It should be different if it's a dry docked ship rather than a land-based warehouse.
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