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Post by callidus on Mar 5, 2011 20:10:33 GMT -5
I was wondering, would it be possible to create a ship upgrade similar to the water-fuel tank, but for contraband? Maybe that gives a chance of it not being discovered when your ship is searched.
Seems like the sort of thing a smuggler would have.
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Post by Cory Trese on Mar 5, 2011 20:13:44 GMT -5
already in progress. new storage systems include:
"Stealth Cargo Lockers" (Impossible to Loot) "Secret Cargo Hold" (Water-Tank for Illegal Goods) "Data Bank" (Water-Tank for Records)
Working on them!
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Post by HateSolstice on Mar 6, 2011 3:25:45 GMT -5
Nice! I had the image of Han Solo and Chewy in my head when I first thought of making a smuggler.
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Post by oldalchemist on Mar 7, 2011 10:35:00 GMT -5
Speaking of Han and Chewie, how about an option to 'dump cargo' for smugglers. You lose the investment, but spend no time in jail.
Also, consider secret passenger compartments for passenger missions.
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Post by HateSolstice on Mar 7, 2011 13:41:29 GMT -5
Hey, another upgrade could be similar to the "Crybaby" dummy beacon from Firefly. Use it to lure away military ships that you encounter. Wouldn't work on bounty hunters, since they're dead set on taking you down. Perhaps this sort of upgrade could take away from your maximum salvos.
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Post by Cory Trese on Mar 7, 2011 14:41:17 GMT -5
Dump Cargo makes sense, has been needed for a while. Here is how I see it working.
1. Encounter 2. Player Says "Oh Dear, That is a Warship, they're going to get me!" 3. Use new "Status" button on combat introduction 4. Status > Cargo Hold > Dump Cargo 5. Surrender 6. Consequences Calculated vs. Existing Cargo (after Dump Cargo)
Dump Cargo has uses as well when you are low on fuel and need to land ASAP.
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spike
Exemplar
Posts: 360
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Post by spike on Mar 7, 2011 15:36:11 GMT -5
Status -> Cargo also would be nice for those of us who tend to forget if we're carrying contraband or not in the face of all those BIG SCARY GUNS.
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Post by oldalchemist on Mar 7, 2011 15:38:44 GMT -5
How about the ability to detonate dumped torps as naval mines?
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Post by HateSolstice on Mar 7, 2011 22:41:06 GMT -5
Or maybe a chance to retrieve the cargo after the encounter, purely as a random event? Or maybe even base it off of the Stealth skill? Just some more ideas to play with.
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Post by Kelvin Zero on Mar 7, 2011 23:55:49 GMT -5
I think I remember hearing having a full hold makes it more difficult for you to maneuver in combat. Dumping cargo during battle or just before battle could give you a little edge in the fight. After the fight you could then try to recover any surviving cargo (may have gotten hit in the fight). You could also tell a merchant or smuggler "Dump your cargo or die!" That way you don't need to actually fight them to get the cargo. Your Intimidation skill, your reputation, and your ship specifications could all factor in whether the enemy captain dumps his cargo, runs or fights.
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Post by Cory Trese on Mar 8, 2011 4:18:17 GMT -5
spike -- the newest version has a Status button on the Combat Introduction Page
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spike
Exemplar
Posts: 360
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Post by spike on Mar 8, 2011 4:37:09 GMT -5
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