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Post by amazinglyaudrey on Mar 18, 2013 10:53:41 GMT -5
All of the ships info in the character creation screen are either incorrect or missing. The length of the text preceding the stats of the ship cuts off the last lines of info (guns, torps, and cargo) on the iPhone. (Ships represented by ship name initials) Ships missing guns info: VV, NE, ST, PB, TF, AV, FD, VM Ships missing torps info: NE, AV, FD, VM Ships missing cargo info: FD In addition to that, almost all of the ships have a discrepancy between the stats listed in the character creation screen and the actual stats in the game. For instance, the Mortifer Telum lists 10 hull, 5 armor, 14 engines, 22 sails, 34 crew and cargo, and 10 torps. With the exception of armor, all of the other stats are different once you start the game. Attachments:
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Post by fallen on Mar 18, 2013 11:18:46 GMT -5
amazinglyaudrey - great feedback and thanks for pointing this out. We've assigned #ST-1043 to this defect so we can get it resolved.
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Post by amazinglyaudrey on Mar 18, 2013 13:23:17 GMT -5
Any news on when the next iOS update might go out, hopefully with the ship appearance fix?
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Post by fallen on Mar 18, 2013 13:58:44 GMT -5
amazinglyaudrey - sorry, with a two person team on scarcity time, we have always chosen not to commit to any ETAs or delivery dates. We don't want to set expectations and then fail. And, since the App Store has a 7-ish day review cycle, it is even harder for us to make any predictions. Thanks for your patience!
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Post by amazinglyaudrey on Mar 18, 2013 16:11:07 GMT -5
No problem. I'm sure you get these kinds of offers often enough, but if you'd like help with bug tracing, I'd be willing to lend a hand. I work as a front-end developer and have experience programming with just about anything out there (C#, Java, etc) except .net
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Post by fallen on Mar 18, 2013 20:27:11 GMT -5
amazinglyaudrey - thanks for the offer! What helps us track down and resolves bugs the best right now is exactly what you are doing -- well described steps to reproduce, device details, and screenshots. I hope you understand that we are a very small team and have to adhere very tightly to our documented plan on how to proceed and grow! Thanks again for the great bug report!
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Post by amazinglyaudrey on Mar 18, 2013 21:24:25 GMT -5
No problem. Glad to help :-)
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Post by Cory Trese on Mar 21, 2013 21:55:01 GMT -5
No problem. Glad to help :-) Your bug reports have been top notch. Doesn't surprise me at all that you're in engineering.
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Post by amazinglyaudrey on Mar 21, 2013 22:55:58 GMT -5
Thanks for the compliment! Funnily enough, I'm nearing the completion of the first phase of a project at work and I've been stuck in debugging hell for the last week or so. Breeze.js does not like browser compatibility when it comes to variable data types, apparently. Oi!
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