Post by amazinglyaudrey on Mar 18, 2013 18:14:20 GMT -5
I've been meaning to post this for the last couple of weeks. If you are either blockading or spying a planet, you can destroy that faction's ships with virtual impunity.
Steps: - Encounter a ship the same faction as the planet you're at and engage it - Win the battle. You can loot, enslave, destroy, whatever (normally a several point loss in rep) - when you get back to the planet screen, your rep with that faction is what it was before the engagement. This is out of sync with your real faction rep with that faction (you can verify the disparity if you go to status and look at your rep with that faction) - either spy or blockade successfully for at least one point of rep loss - your rep with that faction is now whatever the planet screen says
Example: You go up to a Clan Javat planet and your current rep with them is 0. You patrol and encounter a Clan Javat heavy destroyer. You engage, defeat, loot, enslave, and destroy the Clan Javat ship. When you get back to the planet screen, your rep still shows as zero. You decide to spy, which is successful, and you receive -1 rep. That is now your rep with that faction, despite performing a very non-neutral atrocity. Also, if you were told that you lost your trade permit or rank in the battle, it's now magically restored.
This is actually a double-edged sword. If you buy a pardon (which typically resets your rep with that faction to 0), trade weapons/electronics/artifacts/records, or do anything else that would normally impact rep, you can erase those changes via a successful spy or blockade.