To avoid the risk of discouraging players who, like the review poster, think it's a game design flaw, give a toaster hint that the behaviour is intentional. "[Merchant/navy/civilian/refugee] traffic in this sector is exceptional heavy". This could be similar to when you enter a Zone and discover the Rumour applying to that Zone, but in this case it's a Deep Space Rumour. No Officer required (since it's a statement of the obvious anyway).
The auto move after retreating from encounter (or won encounter) is bad thing here, because you can't do anything. You keep on encountering 20 ships. Maybe it would be good to be able to decide if we want to continue the previous move or take another route?
I try to touch the srceen, but most of the time I'm not fast enough . This also caused a strange bug to me few times. The sreen fades, like when you long press any space, but the window with coordinates and planet name won't appear, so there's no button I can press, the only way is to push 'home' button on my phone and launch the game again. It's not a problem for me, but it can discourage other players