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Post by johndramey on Apr 9, 2013 18:44:35 GMT -5
fallen I'll check it out ASAP. Just downloaded the latest update.
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Post by slayernz on Apr 9, 2013 22:00:09 GMT -5
I tried it on 1.4.9. The eggs are good for the plunder, but getting back with a newbie squad was a bit touch and go just because of the numbers of Xeno's coming at the squad. They had ammo-count issues, and with an average 5 AP, it made things a little hairy. Nonetheless, Captain Cannonfodder and his squad of greenhorns made it through. Would like it so that once the last objective is achieved, some of the spawn points are scripted to turn off.
Also - make the egress point the orange squares rather than just getting back to the big room. THat way it's a consistent way to exit (go to the orange squares).
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Post by fallen on Apr 10, 2013 7:12:10 GMT -5
slayernz - thanks. Now that the other big bug is fixed, I think I may go back to the old "kill 3 egg locations and win" style, which requires no specific exit location. That definitely makes the level easier and fits the Extermination concept more.
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Post by slayernz on Apr 10, 2013 18:21:40 GMT -5
If you're going to have a tutorial mode and a skirmish mode, leave the current mission success criteria for the skirmish, and have the "kill 3 eggs and win" as the tutorial proper.
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