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Post by tenbsmith on Jun 20, 2013 7:34:35 GMT -5
How hard is it to find replacement missiles? The descriptions for Titan Components and ARES Missiles both indicate that availability of replacement parts is reduced. Seems like people here are using the Titan Components, but I don't see any talk of ARES Missiles, which makes me suspect they may not be worth the upgrade.
My current captain, Tend, is a Bounty Hunter who just picked up a Pirate Patrol. Seems like having a bunch of missiles could come in handy for assassination contracts, but if finding replacements is highly difficult...
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Jun 20, 2013 7:50:32 GMT -5
I have used it for a while and I do not think it is that difficult to find replacements. I would not worry about that and I do not think you would even notice. The reason why you do not see people here use it is that most of the active and the most loud members are true Cadarians and they use ships with more than 16 Torpedoes anyway . But if your favorite ship has "not enough torpedoes" (like up to 6) it looks as a nice upgrade to me.
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Fenikso
Templar
[ Star Traders 2 & Elite Supporter ]
Nobody expects the Rychart Inquisition!
Posts: 753
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Post by Fenikso on Jun 20, 2013 7:53:20 GMT -5
And Pirate Patrol going from 4 to 16 torpedoes? Sure thing!
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Post by tenbsmith on Jun 20, 2013 9:09:45 GMT -5
Thanks. I gotta get water-fuel tank first. Lack of cargo space is restricting cruise range and forcing me to leave loot behind. Since I haven't achieved any of the Armament unlocks, it was down to ARES Missiles or Sail Command Probe. The ship is already "Fast" with 2:1 Sail:Hull ratio, so the ARES seems the winner.
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Post by tenbsmith on Jun 20, 2013 9:11:11 GMT -5
PS. I also like that the upgrade is named after the Greek god or war.
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Post by casivek on Jun 20, 2013 12:43:03 GMT -5
Best way to put it is that if you are in faction space when you go to a star dock and have rank you are likely to see missiles available, unless it is a backwater planet. So the only place you will see any real affect is when looting missiles from ships.
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Post by xdesperado on Jun 20, 2013 13:52:39 GMT -5
Normally when looting torps from enemy ships you get 1 torp for every 4 the enemy has. Less than 4 torps and you get none. With the Ares that changes to 1 torp for every 5 the enemy has. I don't keep track of prices so it may affect that as well.
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Post by slayernz on Jun 20, 2013 20:57:51 GMT -5
A word of caution about relying on looted torps. When this feature was introduced, it was a game balance changer. It effectively meant you could fly around and torp to your heart's content. You used to be able to almost always restock your torps arsenal and the carnage continued.
Cory adjusted the balance in a couple of ways - reducing the frequency of getting "compatible" torps (also influenced by the morale of the crew). The second way was to make the quality of the torps the lowest possible. As you may be aware, every component you buy (sails, armor, guns, torps, etc) has a quality rating assigned to it. Gear bought at the swankier advanced places like Cadar Prime would yield the highest quality. Stuff bought from crappier places like Xeen Prime independent star docks have lower quality ratings.
Higher quality gear results in higher hit probabilities, and higher damage results. The stuff you loot from ships tends to be like steel song armaments - only good to add a little ballast. Yeah, I know, you can still cause damage with Stolen Torps - so they aren't just lead weights. "Even cheap explosives do nice bangs from time to time." - Joe Splatsly, Independent Spacer
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bruceasinger
Curator
[ Elite & Star Traders 2 Supporter ]
Posts: 39
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Post by bruceasinger on Jun 20, 2013 21:00:27 GMT -5
How hard is it to find replacement missiles? The descriptions for Titan Components and ARES Missiles both indicate that availability of replacement parts is reduced. Seems like people here are using the Titan Components, but I don't see any talk of ARES Missiles, which makes me suspect they may not be worth the upgrade. My current captain, Tend, is a Bounty Hunter who just picked up a Pirate Patrol. Seems like having a bunch of missiles could come in handy for assassination contracts, but if finding replacements is highly difficult... I mostly play a merchant with very high stealth (150% of level). Early in the game before Aliens become common, I put a ARES on my big fast merchant ships. When those Pirates turn there prow to me, I got into battle stations. Those pirates soon learn the are in for a long slow death. The pirates can't close because of my high stealth and my ships has 2-3 times the number of sails than they do. My tactics is not very high, so my torps don't hit very often. I smile when I imaging their rage when the figure out it is just a matter of time before enough of my torps hit to blow them into space. I always sleep better at night knowing there is one less pirate in the universe. Of course, I spend a lot more money killing the pirates than I get from looting them and selling their ship but I will recover more than that on my next trade. Always remember to Loot (Rearm) torps from their ships. Most of the time I am able to fully load at the next planet. If I am really unlucky it may take 3 or 4 planets to get rearmed.
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Post by johndramey on Jun 20, 2013 21:00:41 GMT -5
slayernz - I honestly didn't know that. So is it totally dependent on development of the planet's economy, or are stats tied to faction?
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Post by slayernz on Jun 20, 2013 21:05:53 GMT -5
More the "security" level of the planet, I think. then again, I could be wrong about the particular attribute of the planet. Cory Trese to clarify I think
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Post by Lesleyr on Jun 21, 2013 11:18:20 GMT -5
Ares is one of my favourite upgrades. I really haven't noticed any problems reloading torpedos. I don't loot torpedos as they are the most unreliable torps you can get. If possible buy from a reputable dealer as Ares only works nicely in conjunction with quality torps.
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Post by tenbsmith on Jun 21, 2013 11:31:09 GMT -5
I updated the title of the thread to reflect the more interesting content. I'm fascinated with this sort of depth. Maybe some toast should be added somewhere along the way... The first mate might warn you about the hazards of using substandard munitions. I wonder how the impact of low quality munitions persists over time. Are the low quality torps the first ones used or the last? If I buy low quality guns, experience gun damage in a battle, and then get high quality guns ... ?
BTW, I scrounged quite a few torps last night and did not notice a difference, though perhaps the difference is subtle.
I've had no problem purchasing replacement Torps playing on Challenging. I've just started noticing limited quantities of water-fuel and maybe the same will start happening with Torps.
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Post by contributor on Jun 21, 2013 14:10:18 GMT -5
It's funny that this topic is hot right now, because I almost never used the ARES upgrade, but I've got a very unique Hyper Freighter I'm flying in and I've got the ARES on it. I forgot about the difference between scrounged torps and more legit ones, but I've been paying attention to it now and I think I can "feel" it. It doesn't stop me from stealing them from other spacers, because I'm using a lot of them and rarely getting to faction starports. I figure it's worth firing them off just to rattle the opposing ship even if they don't do as much damage. I'll keep paying attention though.
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Post by Cory Trese on Jun 25, 2013 15:28:09 GMT -5
More the "security" level of the planet, I think. then again, I could be wrong about the particular attribute of the planet. Cory Trese to clarify I think Confirm. Great thread!
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