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Post by slayernz on Jul 8, 2013 0:55:36 GMT -5
Alright, for any of you who have played this mission (I believe it is in the "tour of duty" campaign), there is a secondary objective simply listed as "Disable Orange Reactor Pods to deny the xenoforms access." Unfortunately the briefing map doesn't actually show where these reactor pods are. I have highlighted what I thought were really logical points for these pods to be, but there doesn't seem to be anything there. Is there actually anything that you can disable, or is the secondary objective the same red herring as "Destroy all Xenos"?
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rsgong
Hero
[ Elite Supporter ]
Posts: 157
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Post by rsgong on Jul 9, 2013 0:11:59 GMT -5
LOL. Haven't gotten there for the challenge, but I remember trying to destroy those orange things on my run-thru. Didn't work for me either.
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Post by fallen on Jul 9, 2013 15:24:52 GMT -5
Added #TA-1712 to look at this one
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Post by fallen on Sept 4, 2013 21:05:46 GMT -5
slayernz - thanks for the hint on fixing this one! The region briefing has been updated with secondary objective markers, and there are now bonuses at those objectives! Fixed for next!
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Post by slayernz on Sept 4, 2013 21:15:51 GMT -5
WOOHOO ... more bonuses!
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Post by slapywag on Oct 27, 2013 13:30:47 GMT -5
Not sure if i did this misdion wrong or not. While the sec obj orange the boxes were there, there was never an activate or event box option, walked all over them, checked the wall terminals, nothing was tatgetable. Am i doing somethin wrong or is this bugged?
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Post by johndramey on Oct 27, 2013 20:32:52 GMT -5
Hey there slapywag. First off, welcome to the forums! Thanks for coming by and hope you can stay around, we always like new faces. Especially in the TA forums If I remember correctly there actually are no required secondary objectives on this map, you can simply exit the mission by going to the extraction points. fallen maybe added in some nice extras, and if that's the case I'll need to play through the campaign one more time and document them. That reminds me, need to get back into TA to finish mapping our bonuses in the campaigns.... Anyways, generally when there is a secondary objective or a hidden bonus you'll see a movement box with a lightening bolt in it. When you trigger it, there will be some kind of text pop up with your squad talking about what they've found or just a box popping up saying what the objective was. If you don't see that little lightening bolt, there isn't an objective there. Sorry I couldn't be more help, I haven't played Tour of Duty in a while. Need to go back and check this one, I'll try to get around to it.
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Post by fallen on Oct 28, 2013 0:10:08 GMT -5
Not sure if i did this misdion wrong or not. While the sec obj orange the boxes were there, there was never an activate or event box option, walked all over them, checked the wall terminals, nothing was tatgetable. Am i doing somethin wrong or is this bugged? Sounds like it might be bugged. I imagine we are both talking about the Pick Your Poison mission?
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Post by slapywag on Oct 28, 2013 4:03:49 GMT -5
Thanks for the quick replies, and yes pick your poison is the mission. Ill poke around for the extras, maybe i can pinpoint them for the treasure hunter thread. I can tell u though that the orange boxes and walls they're on have no event/action boxes.
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Post by waynedean321 on Oct 31, 2013 21:46:10 GMT -5
The switches are missing. I played it after reading this thread, & there is nothing to trigger at the orange squares. This mission is still broken.
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Post by fallen on Dec 9, 2013 9:57:55 GMT -5
Thanks for the extra details around this issue team, I have resolved it for the next Templar's release. The secondary objectives will now give bonuses.
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