moody
Exemplar
Posts: 298
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Post by moody on Jul 21, 2013 3:10:22 GMT -5
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Jul 21, 2013 9:23:41 GMT -5
Nice! Will be useful to have something like this, thanks!
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Post by Cory Trese on Jul 21, 2013 12:09:15 GMT -5
If you e-mail me at cory.trese@gmail.com I can send you data from our Excel sheet
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moody
Exemplar
Posts: 298
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Post by moody on Jul 21, 2013 12:30:51 GMT -5
Now where's the fun in that On a side note do you have any plans to change the deep sea and coast running. So far every ship that I record has always been 0.20.
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Post by Cory Trese on Jul 21, 2013 12:59:49 GMT -5
Now where's the fun in that On a side note do you have any plans to change the deep sea and coast running. So far every ship that I record has always been 0.20. Yeah -- that's weird. I wonder if right now our ship designs are just not generating enough variety in cost. Possibly the equation needs to be adjusted. We're in new waters in some parts of this. The fuel curves are now based on Crew and time, instead of Hull and Ship condition, which is new. Balance will come
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moody
Exemplar
Posts: 298
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Post by moody on Jul 21, 2013 13:12:04 GMT -5
Cool! At one point I was recording the costs of the vessels. But ended up stripping them out when I thought that my haggling skills were reducing the prices from a base rate. Then finding the same vessel for a completely different price at another dock, several times. Kinda figured that the wealth of a port affected the price. I've got no fears that you're all on the case.
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moody
Exemplar
Posts: 298
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Post by moody on Aug 1, 2013 14:46:50 GMT -5
Hi guys is there anyway that this could be moved to techniques and tips please? If not then no worries
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Post by captain nemo on Aug 1, 2013 15:50:04 GMT -5
Very Nice .... Thanks
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moody
Exemplar
Posts: 298
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Post by moody on Aug 2, 2013 16:31:35 GMT -5
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nyktos
Star Hero
[ cut-throat ]
Posts: 530
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Post by nyktos on Aug 6, 2013 15:27:27 GMT -5
good stuff here, thanks!
=)
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moody
Exemplar
Posts: 298
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Post by moody on Aug 24, 2013 13:41:50 GMT -5
An idea struck me about an hour ago and so I've added an upgrade tab to the sheet. This should enable players to determine what their ship stats will be like. It's still a work in progress as the idea was sound in my head, but the application and implementation of the idea has had some teething troubles
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moody
Exemplar
Posts: 298
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Post by moody on Aug 25, 2013 7:31:02 GMT -5
OK I've got drop down menus for the Upgrade section of the sheet. Google Doc's is a tricky beast to work with when you are used to MS Excel. I know that it can't handle a few things and I'm still working on this, along with a proper solution to percentages.
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moody
Exemplar
Posts: 298
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Post by moody on Jun 9, 2014 16:51:12 GMT -5
Hi all - it's been a while since I last played, but I'm in the process of updating the doc with all the changes and additions.
PS: Sorry about necro'n a thread.
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Post by Cory Trese on Jun 13, 2014 17:10:46 GMT -5
Necro this thread all you want ... it is that good!
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