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Post by havocme on Mar 24, 2011 12:33:54 GMT -5
I am supposed to gain rep when selling records, correct? I bougt some records and sold them to thulun to gain rep with them and their alliance partner, javat. I didn't gain rep with any one. This correct?
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Post by absimiliard on Mar 24, 2011 12:39:09 GMT -5
Hrmm. Two-fold answer I suspect.
1. I'm not sure on your first issue, I've seen no gain of rep from the sale of small numbers of records on occasion. I'm also informed that the status of your faction's relations to the faction you're selling to can also effect rep gain from sales. So it's possible that the prince of the world you sold the records on may have said the equivalent of, "Hrmm, you're the captain for a faction we hate, you sold us a tiny number of records, I suspect that was a ploy to gain our confidence so you can spy more effectively on us for your faction. Court clerks, make sure to NOT note any increase in reputation for this captain."
2. Part II of your question is much easier. Trade Alliances only give bonus rep (to the partner) for the sale of artifacts/weapons/electronics, records-sales need not apply.
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Post by slayernz on Mar 25, 2011 0:16:24 GMT -5
Also - buying records and selling them at the same exchange garnishes less RP than if you got the records off-world. I'm not sure if there are ways in the game's mechanics that define types of records, or if the records were as a result of spying on a rival faction - Cory might be best to answer that
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Post by Cory Trese on Mar 25, 2011 1:00:32 GMT -5
slayernz -- There is no tracking at that level. absimiliard -- Everything you said is correct, thank you. The Prince is not always impressed with your sale -- at least the Captain gets paid. Still want to curry favor? Go get more records =)
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Post by havocme on Mar 25, 2011 8:22:18 GMT -5
I just sold 8 artifacts, 1 electronics, and 5 weapons to Cedar (+159) while they are in an alliance with Thulun (-75.) I gained rep with Cedar, but my rep with Thulun didn't move at all. Thought I would gain at least 1 point. Is that normal?
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Post by absimiliard on Mar 25, 2011 9:14:52 GMT -5
That sounds normal to me.
Alliances only get you negative rep for things, not positive. So if Steel Song and Cadar are allied and you attack a Cadar ship Steel Song will take umbrage at you and dock your rep in their central computers.
Trade Alliances don't have any impact on stuff like negative rep, but they ARE the kind of alliance that will gain you rep for selling restricted goods like artifacts/weaps/elect.
So, which kind of alliance was it you were seeing? If it was an "alliance", then all is as I'd expect. If it was a "trade alliance" then I'd have to admit to being stumped.
-abs
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Post by havocme on Mar 25, 2011 9:42:39 GMT -5
Regular alliance. I see the wording on it now relating only to loss of rep. Either I assumed it effected positive as well or it was old wording I was remembering.
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Post by Cory Trese on Mar 25, 2011 16:05:03 GMT -5
The words probably haven't changed -- maybe, but Alliances and Trade Alliances have been distinct from the start. The names could probably be differentiated more than they are!
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spike
Exemplar
Posts: 360
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Post by spike on Mar 25, 2011 16:22:42 GMT -5
It would be good to have a table that summarises the features of each kind of Galactic Conflict event. For example, an Alliance basically means "negative behaviour against either Faction gives Rep penalties with both Factions", whereas the common sense interpretation would be to expect also "positive behaviour toward either Faction gives Rep bonuses with both factions" (which is how the OP interpreted it).
I don't mean in-game, I mean here. Maybe I will draft up such a table, it would be useful in the player manual.
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Post by Cory Trese on Mar 25, 2011 18:06:58 GMT -5
Shudder. Must I look inside the reputation engine again? it is dark, scary and I don't like it
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Post by ehkamp on Mar 26, 2011 11:35:54 GMT -5
It's not a table, but here's what I've got so far.
Conflicts & Alliances
All Conflicts and Alliances are between only two Factions. Any Faction can have any conflict with any other, all, or no other Factions. But a pair of Factions can only have one Conflict at a time.
Many, many factors influence the shifting Faction Conflicts & Alliances.
Nothing about the Captain or her actions have any affect on Faction Conflicts and Alliances, but this feature is planned for future updates.
Spy Battle Doubles ↑ Reputation for Selling Records to an involved Faction. Chance of ↓ Reputation with Opposing Faction.
Dual of Assassins A Bounty Hunter battle. Bounty Hunter Contracts (Capture and Destroy) against the Opposing Nation are offered for ↑ pay and provide double the ↑ Rep.
Trade War Greater Rep ↑ for defeating (Combat Win) Merchant Ships of the Opposing Faction. Increased chance of a Trade Embargo (Rumor)
Solar War All out battle. Any action taken against an involved Faction (Contract, Combat, or Trade) provides double the ↑ Reputation with the Opposing Faction. Sometimes allows special missions. To Trade against any involved Faction, find an enemy Faction's planet under a Trade Embargo (Rumor) and sell the embargoed Trade Good (Rumor) to them. Currently, Blockade and Surveillance (not during a Contract) do NOT ↑ Rep during a Solar War, but this feature is being discussed.
Alliance Stellar Friendship: Factions agree to protect each other's Merchants, Smugglers, and Planets. Any action that ↓ Rep with one of the Allied Factions will also ↓ Rep with the other Faction.
Trade Alliance Doubles ↑ Reputation for Selling Licensed Goods (Artifacts, Weapons, and Electronics) to either involved Faction.
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spike
Exemplar
Posts: 360
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Post by spike on Mar 28, 2011 5:24:06 GMT -5
Thanks Liz. For Trade Alliance, isn't it more accurate to say:
I could be wrong but I think that's how it works.
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Post by ehkamp on Mar 28, 2011 22:09:49 GMT -5
Spike:
You make a good point. That text was taken (nearly verbatim) from the Player's Guide v3.0.
But my understanding of a Trade Alliance is closer to yours: * It has no effect on the ↑ Rep provided by the Faction you sold the Records to. (You'd get the same ↑ Rep regardless if under a Trade Alliance or not.) * Instead, it provides a lessor amount of ↑ Rep with the other involved Faction (that without the Trade Alliance wouldn't affect Rep at all).
Can anyone (Cory?) weigh in on this?
Liz
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spike
Exemplar
Posts: 360
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Post by spike on Mar 29, 2011 4:23:32 GMT -5
Ok you've stated it even better Liz. Normal +Rep with the Faction you trade to, some additional +Rep with the allied Faction (less than with the trading-to Faction).
On Duel of Assassins, I think I read somewhere that you must have a Death Warrant (with one of the involved Factions) to participate in a Duel of Assassins. Can anyone confirm that? Obviously it's advantageous to have a Death Warrant, but is it actually required?
On Trade War, the game text says you will profit from "interfering with" Smugglers as well as Merchants. Can we confirm that?
Re Solar War "trade against". I know this was discussed recently in another thread. So is it only breaking a Rumour-type Trade Embargo (aka single-planet Trade Embargo) that counts as "trading against"? Does breaking a Galactic Conflict Trade Embargo (aka Faction Trade Embargo) not count as "trading against"?
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Post by Cory Trese on Mar 29, 2011 11:03:06 GMT -5
ehkamp -- Your summary of the two rep bonuses is correct. spike -- The Death Warrant provides a 100% bonus to the conflict bonus, but is not required. Defeating Merchants and Smugglers during a Trade War will garner The conflict system isn't treating "trade under rumor" as a special case but it should. At this point the answer is no, I'd like it to be yes and I'll alert the documentation team if it is changed.
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