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Post by Lt. Hathaway on Jul 28, 2013 20:42:11 GMT -5
I've often found myself wondering "when" AoP takes place relative to Earth's technological history. Obviously, the world of AoP is a Templar "Hidden Recruitment Reserve World," and that will produce differences, but is there a general period? I'm led to ask this mainly because of grävling 's excellent historical information. It's a pleasure to read, and I'm looking forward to the inevitable flatbottomed brig rigged Bermuda frigates (best thing before diesel for chasing a prize THROUGH a reef.) That said, I've been thinking AoP takes place earlier than the Napoleonic Era. It was the ship names specifically, which were a mix of early north European hull and rig names. I assumed it was more like late 17th, early 18th century, the great period of Caribbean piracy. Sometimes in Alpha I even wondered if we were back as far as Drake and Elizabeth's silver train adventures. How does it feel to everyone else? I'm totally cool with later. The inevitable Gatling anti-Kraken Suite would be an excellent tie-back to the TA/ST universe. Why ELSE would young Templar recruits refer to Kraken weapons so universally?
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Post by Deleted on Jul 28, 2013 21:59:30 GMT -5
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Post by Lt. Hathaway on Jul 29, 2013 0:13:47 GMT -5
1571 to 1862 is almost 300 years, covering floating wooden castles with catapults and armored knight on one end to iron armored United States ships with actual Gatling Brand (TM) gatling guns. It includes at least three utterly different sail plans, just in the Caribbean. A 'Captain' at the beginning was chosen for his ability to command pikemen and musketeers, leaving the sailing crap to some merchant dog, while at the end there were professional naval military academics. In fact, professionalism in navies more or less wiped out piracy long before the end of that period. Not trying to be critical at all, just start a discussion. (Also, we've been told specifically that AoP and the upcoming fantasy game are in different worlds, but I'be been making the same Templar jokes since alpha, and as far as I can tell Cory's still laughing. Not being an ST player, I won't be comparing those two games.
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Post by Deleted on Jul 29, 2013 2:13:53 GMT -5
1571 to 1862 is almost 300 years, covering floating wooden castles with catapults and armored knight on one end to iron armored United States ships with actual Gatling Brand (TM) gatling guns. It includes at least three utterly different sail plans, just in the Caribbean. A 'Captain' at the beginning was chosen for his ability to command pikemen and musketeers, leaving the sailing crap to some merchant dog, while at the end there were professional naval military academics. In fact, professionalism in navies more or less wiped out piracy long before the end of that period. Not trying to be critical at all, just start a discussion. (Also, we've been told specifically that AoP and the upcoming fantasy game are in different worlds, but I'be been making the same Templar jokes since alpha, and as far as I can tell Cory's still laughing. Not being an ST player, I won't be comparing those two games. No its my job to compare AoP and ST. Because Cory LOVES it when I try to say that they're similar. About what you said, based on the language (knight, swashbuckler, muskets), the designs for the ship and all that, I'd say its more like the floating wooden castles with catapults and armored knights. Although, maybe eventually Age of Pirates could progress like the age of sail, with different language being used and different ships being introduced as time progresses. So players can almost experience the age of sail from beginning to end. Also, one of the skills is called 'fencing' which definitely is old-fashioned. Never heard of any battles being won during the 1800's by fencing.
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Post by Lt. Hathaway on Jul 29, 2013 2:41:37 GMT -5
Right, clearly past catapults and cannon that only fire once a battle, but maybe 1680's? Knights are a great example, and here's a great pirate to fit that part : en.m.wikipedia.org/wiki/Henry_Morgan(Fencing was important all through the (300 year) period. There weren't any good AND cheap revolvers until near the end. There were (some, mostly mispacked) regulation cutlasses still in US Navy ships going into WWII. The last Army saber manual was written by George Patton as a young cavalry lieutenant in 1910, iirc. He did decide not to carry swords when they switched to tanks.)
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Post by grävling on Jul 29, 2013 3:06:15 GMT -5
As a rule of thumb, if boarding is worthwhile as a tactic, swordsmanship will decide who wins the battle. If your firearms are accurate enough -- and load quickly enough --that we are not in 'shoot twice, miss both times, then use your gun as a club' territory, then your ship's guns will be accurate enough that the naval battle will be decided by them long before anybody gets a chance to board.
In the 1600s people invented the Bayonet to stick on the end of your musket. I don't know if that caused any decline in the use of swords in war.
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Post by grävling on Jul 29, 2013 3:14:10 GMT -5
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Post by Lt. Hathaway on Jul 29, 2013 3:22:02 GMT -5
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Post by grävling on Jul 29, 2013 3:54:19 GMT -5
If a 'Fortified Forecastle' is a ship's upgrade worth having, then the period is early. Unless the things are magical, in which case all bets are off.
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Post by Cory Trese on Jul 29, 2013 11:38:22 GMT -5
This is a great thread and a discussion we're going to be having on and off for the next year. The time period will change much slower in AoP than it will on Earth as a result of magic and the planet's hot / cold cycles. Directly compared to earth I don't think we had picked a date as much as features -- fairly inaccurate guns, hand weapons. Cannons that are accurate enough to be deadly but not accurate enough to make boarding a fool's tactic. Not the best answer but it's a balance for me right now between writing about the setting we've designed and coding support for it in the game
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moody
Exemplar
Posts: 298
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Post by moody on Jul 29, 2013 15:07:39 GMT -5
Would be nice to see a little bit of steampunk enter AoP.
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Post by Cory Trese on Jul 29, 2013 15:12:02 GMT -5
Would be nice to see a little bit of steampunk enter AoP. Absolutely
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Post by Lt. Hathaway on Jul 29, 2013 15:54:49 GMT -5
Would be nice to see a little bit of steampunk enter AoP. Absolutely Super happy to read this reply!
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ncaoa
Templar
Getting killed by Deathkin. Again.
Posts: 972
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Post by ncaoa on Jul 29, 2013 16:25:30 GMT -5
Would be nice to see a little bit of steampunk enter AoP. Absolutely Yay! Been wondering since the App description says Laanbaker is begining its industrial revolution.
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Post by Deleted on Jul 29, 2013 23:05:02 GMT -5
Yay! Been wondering since the App description says Laanbaker is begining its industrial revolution. awesome! industrial revolution, steampunk and a setting that actually changes with time progression! This game is seeming alot better now
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