moody
Exemplar
Posts: 298
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Post by moody on Jul 30, 2013 13:52:23 GMT -5
Any chance of some steam ships? Or upgrades to steam.
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Post by Cory Trese on Jul 30, 2013 15:47:28 GMT -5
No -- steam is an ill-fated concept in this world. Fresh or ocean water cannot be changed by magic. Water in the form of steam, mist or under pressure can be. A "steam ship" is a literal walking naval time bomb. Timber is expensive too ------------------------ The revolution that is occurring is a result of land-bound magicians. AoP is the story about a sea Captain and his or her adventures in the world. The magicians cannot control the sea, nor can they easily travel across it. The sea Captains enjoy a certain amount of freedom from the ruling nobility because of this. They need each other, for commerce and for war -- but they do not understand nor trust each other.
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Post by Cory Trese on Jul 30, 2013 15:48:11 GMT -5
Take that back -- in places where you find magic users, you'll rarely find steam.
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Post by Cory Trese on Jul 30, 2013 15:49:46 GMT -5
mist or fog, when found over water cannot be controlled by magic -- it must be found over land.
any attempt to use magic against ice causes terrible trauma to the magic user.
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Post by Cory Trese on Jul 30, 2013 20:51:14 GMT -5
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Post by Cory Trese on Jul 30, 2013 20:51:58 GMT -5
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Post by grävling on Jul 31, 2013 1:07:24 GMT -5
Nice article. Good reading. Be careful with: "A sailing vessel travels best under a wind that is blowing from some point abaft the beam." This is a pretty good rule for ships that are square-rigged, but many fore-and-aft ships are known, and were known at the time to sail best right at a beam reach. This could explain why some ancient ships are recorded at attaining respectable speeds even when the wind is listed in the article as 'unfavorable' -- maybe they _could_ sail on a beam reach or somewhat close-hauled, and so the winds were not that unfavourable for them.
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Post by Lt. Hathaway on Jul 31, 2013 1:36:22 GMT -5
I've been posting links to 'odd' weapons, like metal shield pistols, 5 barreled 'duckfoot' pistols, and early revolvers. When I chose them, I carefully picked examples from the very beginning of the long 300 year age of sail. Moving forward to the late 17th century as we seem to be, there is an enormous amount of further 'odd' technology.
Mostly these things didn't do well in our world because it's shockingly difficult to make standard, interchangeable parts when your manufacturers are individuals in separate shops. For me, one of the biggest implications of an industrial revolution is that a great number of odd things that ended up nobleman's toys in our world might be entirely practical for AoP.
One fun example is the pneumatic gun. The same sort of pistol we image pirates using was available in airgun form all through the flintlock era. They were just as deadly, just as fast to reload. They weren't even rare, just expensive. Any number of technological changes could have made them a winner.
No steam for steampunk? Argh, who needs it when ye can capture an air sprite?
So much potential fun to be had, really, and it's all just story and color, maybe the occasional 5 barreled pistol laying on a treasure trunk graphic. A lot of people love this sort of thing, and it tickles my geek bone.
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Post by Cory Trese on Jul 31, 2013 1:47:07 GMT -5
Of course now with any universe the authors should think of different extremes and consider how they might play a role. In a world with magic there will be ... - Someone who likes magic a little too much and gets fanatical - Someone who distrusts magic, but uses it - Someone who hates magic and tries to kill everyone who uses it and probably many other variations. We are actually going for 'Sailpunk' not 'Steampunk' en.wiktionary.org/wiki/sailpunkBoom pow. Victory!
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Post by grävling on Jul 31, 2013 2:04:56 GMT -5
I've been posting links to 'odd' weapons, like metal shield pistols, 5 barreled 'duckfoot' pistols, and early revolvers. When I chose them, I carefully picked examples from the very beginning of the long 300 year age of sail. Moving forward to the late 17th century as we seem to be, there is an enormous amount of further 'odd' technology. Mostly these things didn't do well in our world because it's shockingly difficult to make standard, interchangeable parts when your manufacturers are individuals in separate shops. For me, one of the biggest implications of an industrial revolution is that a great number of odd things that ended up nobleman's toys in our world might be entirely practical for AoP. One fun example is the pneumatic gun. The same sort of pistol we image pirates using was available in airgun form all through the flintlock era. They were just as deadly, just as fast to reload. They weren't even rare, just expensive. Any number of technological changes could have made them a winner. No steam for steampunk? Argh, who needs it when ye can capture an air sprite? So much potential fun to be had, really, and it's all just story and color, maybe the occasional 5 barreled pistol laying on a treasure trunk graphic. A lot of people love this sort of thing, and it tickles my geek bone. I still remember the solar powered laser pistol (never needs reloading) that the aliens in a flying saucer dropped in the original Fallout.
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Post by contributor on Jul 31, 2013 13:30:05 GMT -5
I think you forgot "Booya!"
I'm interested to see where this all goes.
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