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Post by Cory Trese on Aug 24, 2013 16:37:36 GMT -5
Please post your scores and a brief description of the squad.
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Post by Cory Trese on Aug 24, 2013 17:13:31 GMT -5
A test squad on Maximum Difficulty. Attachments:
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Aug 24, 2013 18:37:44 GMT -5
My Brutal difficulty squad has earned a total of 540 Prestige in 84 missions. The squad details are: Captain 100 - 84 Battles, 665 kills Soldier 5 - 5 battles, 30 kills Scout 50 - 84 battles, 472 kills Scout 50 - 84 battles, 607 kills Neptune 36 - 21 battles, 268 kills Hydra 39 - 58 battles, 108 kills (this would probably be well over 1000 if all fire kills counted)
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Post by Cory Trese on Aug 24, 2013 18:43:00 GMT -5
That's pretty awesome! Your score will go up when I fix the Campaign scoring.
Also, next release will fix Hydra kill counts going forward, which will help new squads.
Thank you very much for posting!!!
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Aug 24, 2013 18:48:09 GMT -5
Fixed a few things in my post. Scouts have 50 prestige, not 100 like I posted at first. Also included the battle and kill counts so you can check if any values look off.
Btw, the badges/medals look awesome!
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Post by fallen on Aug 24, 2013 18:58:54 GMT -5
Hydra 39 - 58 battles, 108 kills (this would probably be well over 1000 if all fire kills counted) [/font][/quote] All Knights (non-Captains) will have a max of 50 Prestige. We will get that Hydra-kill-count fixed asap!
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Post by johndramey on Aug 25, 2013 15:34:52 GMT -5
That's pretty awesome! Your score will go up when I fix the Campaign scoring. Also, next release will fix Hydra kill counts going forward, which will help new squads. Thank you very much for posting!!! Oh, sweet! You guys figured out how to get around the Hydra fire kills? That's pretty great. I'll get a screenshot of my current squad up here ASAP, on the subway at the moment
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Post by fallen on Aug 25, 2013 15:58:49 GMT -5
johndramey - yes, we have. Especially for the Prestige system to hold, its important. We are only sorry that historical kills cannot be counted!
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Post by johndramey on Aug 25, 2013 16:06:13 GMT -5
johndramey - yes, we have. Especially for the Prestige system to hold, its important. We are only sorry that historical kills cannot be counted! No worries, I totally understand. Coding and the like doesn't usually work retroactively That said, really, really awesome that it's fixed. If I may ask, would it be possible to lay out any plans for prestige? Will squads be able to have anything to do with prestige, or is it mainly for comparing with other players? I always love new systems
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Post by fallen on Aug 25, 2013 16:14:59 GMT -5
johndramey - we will post more about Prestige as we see everyone's results. Within the venerable Templar Knights, Prestige is the power that opens doors for a squad and a captain. Mighty Prestige will grant you access to the upper levels of the Templar armory, and the ability to recruit specialist soldiers, Chaplains, and other powerful allies. Only those captains with significant Prestige will be selected to take on the most difficult Campaigns.
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Post by johndramey on Aug 25, 2013 16:41:36 GMT -5
That's awesome to hear. Having prestige act like a gate would be cool and give the game a little more in the way of a sense of progression. You could broadly separate the current items into 3 or 4 different tiers that unlock with progressively higher prestige. Oh the possibilities!
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Post by fallen on Aug 25, 2013 16:51:37 GMT -5
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Post by Cory Trese on Aug 25, 2013 23:51:29 GMT -5
That's awesome to hear. Having prestige act like a gate would be cool and give the game a little more in the way of a sense of progression. You could broadly separate the current items into 3 or 4 different tiers that unlock with progressively higher prestige. Oh the possibilities! I like that idea. We should use that.
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Aug 26, 2013 1:11:40 GMT -5
I wouldn't mind having some tiering in the gear, but please don't make it so that players that like to save for fewer but bigger upgrades end up with 10k honor and no ability to buy midrange gear yet.
Also, please please please make it squad/captain based, not per Templar. If my "Titan Fleet Commander" wants to recruit a green Templar, he wants to outfit him with good gear directly. Having to babysit him through 10 missions just so his default weapon can be upgraded would suck.
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Post by slayernz on Aug 26, 2013 3:00:56 GMT -5
I agree with Cyrus here ... gear and levels should be based on overall squad prestige otherwise newbies would always be a disadvantage
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