Post by johndramey on Aug 26, 2013 16:45:59 GMT -5
Glad you like the idea, Cory Trese! And Cyrus + slayernz, I didn't mean for gear levels to be tied to individual Templar prestige, that would be really tough for all of us. I think squad level prestige-gating could be kind of a cool thing. As it is now, and like I said in my thread about my wargear ideas, we tend to save up for the best gear right off the bat without touching any of the mid-tier weaponry. It would be nice to have some systematic reason to settle for lower level gear, other then just intentionally making things hard for yourself.
And I forgot to post my prestige score! This isn't an elite squad at all, but I recently started up a new squad with the premise of never restarting a mission, not grinding for XP, and starting at the top of the campaign list and working my way to the bottom. They are named The Black Sheep and, well, are having a pretty rough go at it. Brutal campaigns, I think I've lost somewhere around 7 or 8 Templars (2 berserkers, 1 Hydra, 1 Neptune, 2 Soldiers, and a scout or two for seasoning) thus far. That's ok though, cause I finally got my soldiers kitted out in powerarmor and am starting to get over the initial difficulty hump. Here's a screenie of their current prestige.
Post by johndramey on Aug 28, 2013 17:23:50 GMT -5
Just curious fallen, what are you guys' idea on when the tiers should occur? It's kind of a tricky question that I've been pondering. Too low and you just encourage players to save as they have been doing. Too high and you discourage the players from trying to unlock because of the "grind."
I've been having way too much fun in TA recently and it has pretty much eaten up all of my free time. As such, here's the Black Sheep's new prestige count.
Been working through the campaigns and am down to Secrets of the Dark Age right now. Been switching things up a bit, and recently discovered how awesome a "light berserker" can be. Stick one in light powerarmor with a mobility shield and you'll have a Templar with as much AP as a scout but able to take down most enemies with a single swing of his axe. Granted, not as tanky as a heavy berserker, but a whole hell of a lot of fun to use!
Last Edit: Aug 28, 2013 17:24:19 GMT -5 by johndramey
Also, Yurak, keep in mind that Templar soldiers have a max of 50 prestige. I believe the captain maxes out at 100 as well. If you really want to maximize your prestige you'll want to rotate new soldiers into the squad in order to get new blood!
What makes prestige go up is it primarily kills or does experience/missions count a lot too?
The fastest way to raise Prestige significantly is to beat Campaigns. You get 50 a pop (either now, or in the next release). Grinding your soldiers Prestige will take a while longer, so beating a few of the Campaigns can quickly get you some points. But you only get the points for going all the way through, so no real value in grinding the first easy levels.
===Transcript (Partial): Mission Debrief=== ===Infernus System Rescue: Airlock Access=== === C O N F I D E N T I A L E Y E S O N L Y===
CO: In previous simulations, our squads usually manage to complete the mission in between 5 and 7 turns. Your primary objective was to disengage the locking mechanisms of the airlock. In fact, you know you are able to go straight into the airlock and overide directly from the lock meaning you can finish the mission in as little as 3 turns. So Major, tell me ... exactly why your squad took over 62 turns to complete this mission?
MP: Sir, remember we were tasked to map the layout of the area to identify if there were any hidden items. Also, we were taking the rookie through this.
CO: That's right, Eric ... the Mad?
MP: Err yes sir. He wanted "Eric the Clinically Insane, Requiring Constant Medication", but it wouldn't fit on the application form. Sir, he's a Berserker sir.
CO: (Sigh) Please go on.
MP: Anyway, Corporal Punishment and I moved forward to disengage the airlock mechanisms, and I sent Pyro and Eric to cover the barack corridors. Over coms, I heard Pyro say to Eric something to the effect of "Hey, on the briefing, did you notice it said 'Eliminate as many xenoforms as possible'? Bet I can kill more than you" Eric's response was some of his usual giggling before moving into the South-West barrack area itself. Pyro moved into the South-East barrack.
CO: And what did you do?
MP: Err, well I asked them both if they could map the area out while they were down there.
CO: You didn't try to stop them? The mission objective was clearly to get through the airlock and into the Command Deck.
MP: Technically, they were right - eliminating as many xenoforms as possible was on the briefing. As luck would have it, Eric found two xeno spawn points, and gleefully ran between both, smashing the xenos with his axe.
CO: He did what? He ran between the two spawn points killing the xeno's that popped up?
MP: Surprisingly, it was rather effective. I haven't seen that many kills from one melee unit since that whole challenge thing that happened a few months ago.
CO: How many kills did Eric and Pyro get?
MP: Well Pyro spent his time changing between the Plasma Rifle and his Storm Fist, and managed to take out 47 Xenos. Eric's unorthadox technique saw him walk away with 104 kills. As we left, we grabbed the sec-cam footage, and here you can see the results of Eric and Pyro. They call this picture 'Paint by Xeno' CO: (Gasp) 104 Kills! What the hell! Just how experienced is this guy?
MP: He completed his 11th battle with this mission, and is happy with his 25 Prestige points. He wants to get his 50 in less than 10 more battles, and I have to admit, I'm expecting it too. CO: (Cough) Well Major. I see that you had this under control. Very good ... erm he's secure right? I'd prefer it if he stayed in the barracks between missions and well away from me err I mean the officers here as I can imagine he might be a bit intimidating. Dismissed.
Last Edit: Sept 2, 2013 18:38:41 GMT -5 by slayernz
Post by johndramey on Sept 3, 2013 22:09:06 GMT -5
Awesome post there slayernz. I have fallen in love with the berserkers as well, they seem to be perfectly balanced murder machines. Definitely high risk/return. A properly kitted our berseker can carve his way through hordes of xenos without too much worry, but one or two unlucky criticals can land you in a rough spot.