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Post by Jacob on Sept 3, 2013 8:12:54 GMT -5
slayernzROFL. ROFL. ROFL. And... when I had the TA, I never noticed that, nope. I'm Max Mercer, more Metal than Man
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Post by contributor on Sept 3, 2013 16:31:24 GMT -5
I searched the other levels of Reller's Relief pretty well and didn't find any more goodies. I'm doing Xeno Headhunt again (no secrets on the first level) to make a little more Honor and then I'm on to Narvidian Dawn.
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Post by johndramey on Sept 3, 2013 22:14:45 GMT -5
Thanks a ton contributor! Updated the OP with your find, and will continue working. I'm going through Dagger Class at the moment, but will work on all the others when I get some time.
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Post by contributor on Sept 5, 2013 8:31:28 GMT -5
I finished all levels of Xeno Headhunt with good thorough sweeps. Only the last level has any secrets. The first is easy to get. Just turn left and there it is. The second one (+1 xp) is tricky because you have to send someone around to get it before killing the xeno lord. I used an experienced berserker and let the xeno pound on his shield for a few turns.
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Post by contributor on Sept 5, 2013 16:24:44 GMT -5
Here's level 1 of Narvidian Dawn. 2 secrets. I think the name is Narvidian Dawn.
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Post by slayernz on Sept 5, 2013 17:29:53 GMT -5
contributor, for Narv Dawn level 1, Awesome ... but I thought there was one more in that level. I am training up a new Berserker right now, so am not quite in the position where I feel comfortable tackling that terrible campaign. I'll cut my teeth on the Vestamarch campaigns first
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Post by contributor on Sept 6, 2013 9:21:32 GMT -5
slayernz you may be right. There is a lot of space to crawl on that level and after I found the second one I wasn't so thorough. I had been playing a little sloppy and let a few of my knights take some good hits. I just wanted to get them out. I didn't really explore the whole room with the second secret or the exit room. Anyways, here is two secrets from level 2 of Narvidian Dawn (Retrieve Artifact). They're not too tough. Sent a scout to run the long corridor and took everyone else up the middle. You can actually complete the whole level just by getting your scout up to the orange. Everyone else can just focus on slaughtering the xenos.
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Post by johndramey on Sept 6, 2013 19:01:57 GMT -5
Awesome guys, thanks for finding stuff. I'm still trying to find the time to work through Dagger class, but been pretty busy. Seems that some of the campaigns have a lot of secrets (Narvidian Dawn) and some of them are totally lacking. What do you guys think about trying to get Cory or Andrew to toss in some more secrets into the older campaigns? I think having a few more secrets in the earlier campaigns might get people to be a little more.... adventerous with their playing. As it is now I find myself spending a lot of extra time combing through levels when, 99% of the time, there are no secrets. If we could boost the percentage of missions with tangible secrets, things like extra XP, ammo kits, or other smaller things, it might trigger more reckless playing And another small point; I'll be on vacation for next week and the week after. I don't think I'll have any access to the internet while on vacation, so I won't be able to update this thread at all. If you guys just keep posting up I promise that I'll update everything when I get back to the office. Promise! Oh! I updated the OP with your finds contributor. Thanks for finding them
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Post by johndramey on Sept 22, 2013 6:48:19 GMT -5
I'm baaaaack! I'll keep working on this when I get time, hopefully other's can keep helping too
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Post by contributor on Sept 22, 2013 11:38:39 GMT -5
Welcome back, somehow I've let TA slip for the whole time you were gone so there's not much to catch up on.
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Post by slayernz on Sept 22, 2013 18:46:12 GMT -5
I've been playing TA campaigns that I haven't tried before with this squad (focusing a little more on the Prestige thing), so haven't been able to find anything decent in terms of hiddens. Did either of you find that the Xeno Lord in Xeno Head Hunters is now more of an annoyance than a real threat ... so long as you have either a Berserker or a Neptune, the XL just doesn't stand a chance.
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Post by johndramey on Sept 22, 2013 21:20:35 GMT -5
contributor - no worries. I realize there is an ebb and flow to TB games, I tend to focus on one for a while and then put it down for a bit. I almost always am focusing on one of them though. TA is definitely my go-to game, but don't feel any pressure. This thread will always be here, you can contribute if/when you feel like it slayernz - Bump that prestige, dude! No worries, I tend to play focusing on completing the objectives and hitting any places that I think could hold a secret. I think you are much more thorough in your searching than I am. And about the XL, well when I played through the campaign last my Hydra, melee specced soldier, and captain where able to put him down in 1 or two turns. Easy as pie. I guess there's just nothing stopping multiple high-powered melee monsters wailing on you after wading through burning plasma
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Post by galdred on Apr 16, 2015 2:50:32 GMT -5
I finished all levels of Xeno Headhunt with good thorough sweeps. Only the last level has any secrets. The first is easy to get. Just turn left and there it is. The second one (+1 xp) is tricky because you have to send someone around to get it before killing the xeno lord. I used an experienced berserker and let the xeno pound on his shield for a few turns. I am a bit late to the party, but I found another one on this level : On the square room to the north, east of the second secret, there is another one on the norhtwestern corner of the room (+1xp).
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Post by Cory Trese on Apr 17, 2015 9:25:47 GMT -5
These seem popular. We'll have to include them in TA2 as well!
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Post by johndramey on Apr 27, 2015 1:22:57 GMT -5
These seem popular. We'll have to include them in TA2 as well! I hope so! TA2 is going to do a lot to bring me back to the forums. Oh, my spare time! I can feel it imploding!
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