Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Sept 7, 2013 2:16:58 GMT -5
1) In the squad and recruitment screen the prestige requirement for recruiting a Templar doesn't fit completely behind each button, only the top half of the text is visible on my Galaxy S3 (1280 * 720).
2) On the "Your squads" screen, the prestige earned for a squad is 50 points higher than shown in the squad and recruitment screen. This is in the Elite version. It seems the 50 bonus gets added twice?
Also, the Chaplain is missing from the recruitment screen :-(
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Post by slayernz on Sept 7, 2013 4:03:16 GMT -5
WOW ... I'm sitting on 1152 Prestige!
The count seems right - my squad has 552 points The Campaigns is 11 complete @ 50 points per campaign (550) and the Elite bonus of 50
Total 1152!
for #1, the UI is a bit squished even on higher resolution devices (1080p) ... it's like the 3 lines of text was squashed into a space for only 2 lines of text.
I didn't know you could get a Chaplain from the recruitment screen. Chaplains are only captain-class right?
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Sept 7, 2013 5:01:48 GMT -5
I've got 1411 prestige on the squad screen itself, but in the list of squads it says 1461.
Check the TA page on Facebook to see pics of the new chaplain Templar! They've been teasing us for months (years?) with it, but it seems almost ready now, so I was hoping chaplains would be in this release.
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Post by fallen on Sept 7, 2013 8:59:46 GMT -5
Great work on wracking up the Prestige guys! We will work on re-addressing the recruit / Prestige UI soon, it isn't the best at the moment.
The Chaplain is imminent, but we are still working out some kinks. We are also kind of displeased with the fact that you'd have to add him to a 4 person squad which means you are basically Captain-Chaplain-Neptune-Berserker or something like that and all the space for normal soldiers is gone!
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Cyrus
Hero
Hydras rock! BURN BABY BURN!
Posts: 159
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Post by Cyrus on Sept 7, 2013 10:32:24 GMT -5
fallen: If the Chaplain is a melee unit, he actually wouldn't combine that well with Neptunes and Berserkers, since you can't take any advantage of phalanx fire. Of course, two berserkers and a chaplain sound very tempting, but I tried the roaming melee death squad already. It's fun for a while but not nearly as effective as a mixed squad. You end up with half of the team locked in behind their fellow templars, so it's very tempting to split up a melee squad, which leaves them vulnerable and out of range of the chaplain. Edit: After thinking about it, berserkers do need healing the most and well, Neptunes need all the help they can get, so I see why you're afraid people will only take specialists. The most direct fix could be to have the Chaplain passively boost soldiers (and scouts), some kind of morale boost that makes them fight harder.
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