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Post by Lucifaer on Sept 13, 2013 1:29:04 GMT -5
It would be nice to see accessories for weapons like Sound Suppressors, Lasers, Scopes' ect; additionally it would be nice to see a Ninjato, Shurikens, other Swords, Knives, throwing weapons. BTW... The Sniper should be the Expert at Firearms/Marksmanship (Not Stealth), the Agent should be the best @ Stealth, & the Gunslinger should be able to Fire a weapon in Each Hand Every Turn. Rather than switching weapons they should be able to Equip 2 1HD Firearm in each hand & fire them both as a single Action or for 1/2 the AP so the can fire 1 hand & then the other before the turn/action was over. Additionally, the ability to switch between Semi/Burst/Full-Auto.
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Post by Jacob on Sept 13, 2013 6:59:48 GMT -5
It would be nice to see accessories for weapons like Sound Suppressors, Lasers, Scopes' ect; additionally it would be nice to see a Ninjato, Shurikens, other Swords, Knives, throwing weapons. BTW... The Sniper should be the Expert at Firearms/Marksmanship (Not Stealth), the Agent should be the best @ Stealth, & the Gunslinger should be able to Fire a weapon in Each Hand Every Turn. Rather than switching weapons they should be able to Equip 2 1HD Firearm in each hand & fire them both as a single Action or for 1/2 the AP so the can fire 1 hand & then the other before the turn/action was over. Additionally, the ability to switch between Semi/Burst/Full-Auto. Love that one, hehe... I totally support this one, 'giggle' I'm Max Mercer, more Metal than Man
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Post by fallen on Sept 13, 2013 7:56:45 GMT -5
I moved these to their own thread as they were off-topic in the Custom Notes thread. lucifaer - thanks for the post and welcome to the forum! We are headed in that direction, including the double-wielding gunslinger, and the weapon modifications. Cyber Knights is a giant bucket of competing priorities, so you aren't likely to see those features too soon, but they will eventually appear!
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Post by Jacob on Sept 13, 2013 8:07:04 GMT -5
I moved these to their own thread as they were off-topic in the Custom Notes thread. lucifaer - thanks for the post and welcome to the forum! We are headed in that direction, including the double-wielding gunslinger, and the weapon modifications. Cyber Knights is a giant bucket of competing priorities, so you aren't likely to see those features too soon, but they will eventually appear! I for my part am just glad to see that you're considering it, haha! Would love to see the feats some day not only in the head of you two, but in the game as well. I'm Max Mercer, more Metal than Man
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Post by beuns on Sept 13, 2013 9:34:55 GMT -5
I didn't dare to ask for weapon mod...I know I'll have to wait to see it in-game but I am overjoyed to know you'll eventually do it
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Post by beuns on Sept 13, 2013 9:37:09 GMT -5
I totally back lucifaer for different type of skill with different type of profession (2 guns in one gunslinger ...that would be awesome !!)
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Post by brass on Sept 30, 2013 15:17:03 GMT -5
the cyber sword clubber should also be able to double wield, and maybe get AP discounts or hit bonus.
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Post by Deleted on Oct 1, 2013 11:31:44 GMT -5
Demoman: doesn't just know how to put bombs together with cooking and plumbing goods and household chemicals, but the employment of said equipment in given situations. Likely to have army engineer, special forces experience and schooling in architecture, chemistry, and physics as well as electronics.
Job specialties- building fires, vehicle borne IEDs with ignition or remote trigger, parcel bombs, booby traps, thermobaric demolition, structure weak points, anti armor, anti personnel, expedient blockades.
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