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Post by Officer Genious on Nov 2, 2013 10:44:52 GMT -5
Officer Genious the other truism is that Stealth does long range (escape, advance, dodge, torp) and pilot does medium/short range (advance, retreat, gun, ram). That's very simplified and somewhere on the board are more in-depth discussions about all this. Those are combined with other things so it's not that simple and I think stealth plays a role for some things at medium as well (retreat, damage avoidance?). If you want to try building a true torper I would suggest trying to keep stealth and tactics around 150% of your level to start with. In which case pilot will actually be lower than your level. You might adjust that based on experience. With ships that start with like 50 or 60 sails and all the sails upgrades including the ASS upgrade. You should be able to escape almost anything. I could escape aliens that were 300% my level. The thing is that if you can't hit them with torps you don't dare advance because you'll be weak at med-short range. Also you might have to start with more in pilot until you can get the right ship. Do what you need to survive, then get a good ship, upgrade it and bring your skills inline with it. If you start out neglecting Pilot you won't get too far. With that said, keeping stealth high, the ASS upgrade and Omni-Stealth array can make you pretty damn hard to hit even with a weak ship. Do you have the Mortifier Telum unlocked? It's a good starting ship for this kind of stuff. Thank you for the advice! I have a bit in stealth and probably too much in pilot... I'll tak another look and see what I can do to fix that. Ihave the Mortifer Telum unlocked so I'll give that a go too. If I'm lucky, I can get this all figured out and move into Demanding and actually reach level 10! >:D @hatesoltisce - Thanks for advice, I'll try to keep pilot at half my hull. :)
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Post by HateSolstice on Nov 2, 2013 19:59:05 GMT -5
Officer Genious the other truism is that Stealth does long range (escape, advance, dodge, torp) and pilot does medium/short range (advance, retreat, gun, ram). That's very simplified and somewhere on the board are more in-depth discussions about all this. Those are combined with other things so it's not that simple and I think stealth plays a role for some things at medium as well (retreat, damage avoidance?). If you want to try building a true torper I would suggest trying to keep stealth and tactics around 150% of your level to start with. In which case pilot will actually be lower than your level. You might adjust that based on experience. With ships that start with like 50 or 60 sails and all the sails upgrades including the ASS upgrade. You should be able to escape almost anything. I could escape aliens that were 300% my level. The thing is that if you can't hit them with torps you don't dare advance because you'll be weak at med-short range. Also you might have to start with more in pilot until you can get the right ship. Do what you need to survive, then get a good ship, upgrade it and bring your skills inline with it. If you start out neglecting Pilot you won't get too far. With that said, keeping stealth high, the ASS upgrade and Omni-Stealth array can make you pretty damn hard to hit even with a weak ship. Do you have the Mortifier Telum unlocked? It's a good starting ship for this kind of stuff. Thank you for the advice! I have a bit in stealth and probably too much in pilot... I'll tak another look and see what I can do to fix that. Ihave the Mortifer Telum unlocked so I'll give that a go too. If I'm lucky, I can get this all figured out and move into Demanding and actually reach level 10! @hatesoltisce - Thanks for advice, I'll try to keep pilot at half my hull. Don't thank me. Slayernz, Lurker, Cory and Andrew, and a bunch of others are the ones who've taught me, and I still feel like I know jack. So.....always double check with them. XD
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Post by boeu on Nov 3, 2013 0:47:45 GMT -5
I'm trying slayerz method on hard as a spy. Just hit lvl 20. Pilot 35, Tactics 20, Stealth 20. Really haven't invested in any other catagories. Haven't been hit since bout lvl 11. Mechanic fixes a lot. Need my pilot officer. Using the Hyro Class ship with data banks, weapon cabinet, water tank, omni, and spybank. Officers are military, mechanic and tradesman. Love your method slayerz =P
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Post by mjolnir on Nov 3, 2013 1:37:24 GMT -5
Gentlemen, I am excited and enthused to share with you that after three years and one hundred fifty dead or retired captains I have decided to attempt an untested build, and to outstanding results! Keep intimidate five or more above warrior, pitch all points into intimidate, and warrior, in that order, maybe some stealth if you want to throw xp into quickness for good measure will have an unchallenged boarding captain. At level 40 I boarded a level 78 alien ship with 200 alien crew in none other than the aperio caliga and two stroked it. The conclusion I have found to my delight is that intimidation synergizes with warrior and drives it by magnitudes. Godspeed.
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Post by fallen on Nov 3, 2013 8:43:25 GMT -5
@mjolnir - welcome to the forum and thank you for sharing your XP secrets! I hope you'll create an account and stick around, you are obviously a veteran! Thanks for playing for 3 years of updates! You rock!
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Post by contributor on Nov 3, 2013 10:50:43 GMT -5
Long live the Monster Boarders! In my opinion they are the funnest and if you want to go alien hunting and live through it, that is the way to go. Mjolnir sounds like you've eclipsed my build in pushing warrior to the max. Very impressive in the Aperio. How many crew did you have and did you kill the captain or take out his engines or hull?
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Post by HateSolstice on Nov 3, 2013 13:55:48 GMT -5
My interest is piqued. What difficulty would this be on? Crazy or Insane, assume.
I've got some things to try.
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Post by Peter on Nov 5, 2013 15:06:36 GMT -5
Alright so this pilot started out as my pilot to achieve hardcore ultra so I hung out at L5 until I had enough to jump to L20. That meant a lot of spying, and delivering. I'm fairly new to the game but find this thread very helpful. I *think* this might be the best ship and pilot I've found so far, which allows me to "gun bunny" most anything. In a pinch I can retreat and torpedo opponents until they die. I can't board a single thing, as witnessed by my strength. I find it phenomenally difficult to achieve 200-300% of any level at this point, but maybe I've just misallocated? I'm wide open to suggestion. Thanks for any feedback. Attachments:
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Post by contributor on Nov 5, 2013 16:15:21 GMT -5
Peter, glad you're having good success with this captain. Insane is just that! My initial advice would be to stop putting anything into stealth. You've got a sort of balanced build going on with keeping stealth, pilot and tactics all level, which is also why you can't get anything near 200% or even 150%. To be a true gun bunny you need to go even more crazy with Pilot and probably keep tactics lower than pilot as well, like 100% of your level. One thing about Stealth is that makes you level up faster than other skills. So if you stop putting anything into that you should have twice as much to put into pilot. Now I will say this. Since you're not a "pure" gun-bunny right now, if you start dropping of Stealth you might get into some trouble, because Stealth lets you run away from big scary bad guys and Narvidians, and it also helps you never meet them in the first place. So if you start dropping it you will have a period where it is getting lower (relative to level), but your pilot is still not up to the extreme levels recommend by slayernz and you could be vulnerable to getting into a fight you can't win and can't get out of. So one option would be to keep going exactly like you are until you get killed. Then figure out why you got killed (couldn't escape, got boarded, got rammed, pounded by torps, etc.) and what you could change up for the next captain so that doesn't happen again. On a side note, I'm actually curious about what really high levels of tactics does. I've never tried it.
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Post by ChocoCrowbar on Nov 6, 2013 0:02:04 GMT -5
Well I just lost a lvl 32 captain on Insane to an alien, although I had Pilot at 206%, tactics at about 65% and Warrior at 131%. I couldn't maneuver at medium range, and once he boarded every turn was a step closer to the end of his life. It was brutal... so now I'm changing it up a bit, dropping Warrior and investing in stealth. I hope it works.
(Although, every time I mention any Captain on here, he runs into an alien the next time I play...)
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Post by contributor on Nov 6, 2013 6:33:42 GMT -5
ChocoCrowbar, for me the only constant in ST is that every captain eventually dies. Eventually you get to the point where the only thing that can kill you is Aliens and Narvidians 300% your level and up who have amazing ships. But in the end everyone still dies. That is unless you happen to play a very conservative high-stealth, high-sail captain, then you might survive but you might also die of boredom. How many crew did you have and what was your strength at when you met the alien? How many crew did he have? Having ridiculously high strength (like 200 or 300%) really helps against those guys that start killing your captain one health point at a time and having tons of surplus crew helps as well. Strength doesn't cause you to level up so you could have a captain that's level 10 with 1000 strength, but even that captain would die in a hull breach.
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Post by fallen on Nov 6, 2013 9:28:45 GMT -5
ChocoCrowbar, for me the only constant in ST is that every captain eventually dies. This is what makes them truly legendary.
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Post by ChocoCrowbar on Nov 6, 2013 11:06:13 GMT -5
So Strength doesn't count toward lvl progression but Warrior does? This is like going through all of time and space and reaching the doors of truth and opening it. So Strength helps towards lowering the enemies HP or towards being able to take abuse without losing as much HP?
I have some serious re-thinking to do about my exp points allocations either way.
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Post by contributor on Nov 6, 2013 14:55:59 GMT -5
ChocoCrowbar, I like the new look, looks like the old ChocoCrowbar got locked in a room with nothing but your phone and TB games for a month. Yes I'm pretty sure that Strength plays a major roll in your ability to deal damage to the enemy captain and keeps you from taking as much damage as well. I've won a number of battles with Aliens by killing their captains even when they still have like 600 crew left. In one crazy experimental build I had, where strength was around 1300% of my level, I was killing captains while only doing 1 damage to their ship. It was pretty ridiculous really. But you don't level up very quickly that way which makes the game less fun in other ways.
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Post by Officer Genious on Nov 10, 2013 0:29:59 GMT -5
Finally got to level ten in the Mortifer Telum with a zealot on good terms with most clans. My torps do quite well crushing engines, pilot lets me avoid getting boarded and staying in the same ship for as long as I could in Demanding has left me with $400k. I'm eyeing the Javalin class now- mmm, torps... Oh, and not promoting every chance I got helped too.
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