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Post by sakai4eva on Apr 14, 2011 0:03:32 GMT -5
Ok. I'm a Cadar pirate, and I shoot everybody (Dark Nemesis award), and I loot everything too.
What I would really love to see is a sell all button to expedite the process, with a checklist to see which items you don't wanna sell all (like Fuel & water/luxury rations/weapons/electronics/artifacts)
On a side note, if I use the custom UBUNTU fonts, the prices seem whacked out of alignment. Any way to fix that?
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Post by Cory Trese on Apr 16, 2011 13:15:13 GMT -5
I am working on a sell all button. Right now the UX challenge is how to decide what to sell
I have tested it as a game option (select the resources to auto-sell) but then I find myself annoyed when I switch characters.
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Post by sakai4eva on Apr 17, 2011 23:10:31 GMT -5
How about tying it to captain identity? I mean, my guns and torp captain will sell EVERYTHING, but my Space Samurai tends to keep some weapons lying around...
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Post by Cory Trese on Apr 19, 2011 12:02:49 GMT -5
sakai4eva -- I think Captain identity is the correction option, as you say. However, my (developer) challenge is that the "preferences" system is really easy and fun to use in Android, but it doesn't tie to Captain at all. So, I will have to make a Captain-specific preferences system which ... not easy or nor fun =) Needs to be done. I agree 100% with your statement about GUns/Torps vs. Space Sam...they have differerent techniques
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Post by sakai4eva on Apr 20, 2011 20:28:40 GMT -5
sakai4eva -- I think Captain identity is the correction option, as you say. However, my (developer) challenge is that the "preferences" system is really easy and fun to use in Android, but it doesn't tie to Captain at all. So, I will have to make a Captain-specific preferences system which ... not easy or nor fun =) Needs to be done. I agree 100% with your statement about GUns/Torps vs. Space Sam...they have differerent techniques Not a programmer/developer, but couldn't the captain identity be tied together with the preference? I mean, you might be able to store the sell-button preference table in the captain's savegame tables.
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Post by oldalchemist on Apr 21, 2011 9:59:28 GMT -5
A captain who's about to fly into a red zone, might want to keep a few tons of metal and crystal in the hold, but that same captain who is going to fly a few cakewalk runs in a green zone might clear the hold of everything but spice that's selling at 50x the normal price and the fuel to get there.
Also, you don't want to auto-sell your metal before you find out that there's a surplus on this planet. You might as well jettision the cargo!
If you're going to build automated selling preferences, you ought to instead have it an option for an experienced Political Officer to perform. "Captain, metals are selling for 10% above market here. We should offload our cargo to make 150,000 space bucks."
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Post by sakai4eva on Apr 21, 2011 20:56:16 GMT -5
That button isn't going to be useful for trade micromanagers like traders and such. I envisioned it to be more useful for the looters and pirates (because we just loot and sell).
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Post by oldalchemist on Apr 22, 2011 9:21:51 GMT -5
If you just loot and sell, you're wasting the cargo. A smart pirate still caches goods when he can and sells them at the best prices.
You can't be flying around with a hold full of vudka, but you're nuts to fly around without a few tons in reserve.
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Post by sakai4eva on Apr 24, 2011 21:31:16 GMT -5
Hence, the button should be customizable for each captain. I'd like to keep some weapons, but sell all the surplus and everything I don't need.
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Post by slayernz on Apr 25, 2011 2:19:50 GMT -5
It becomes very messy to implement. For example, the way you are describing it, you would like to be able to, per pilot, specify the number of units of each type of cargo you want to keep, then sell excess with the "sell all" button.
That would mean you would need to create a new interface screen that supports specifying a number of minimum units. EG W-F = 20 L-R = 2 Spice = 0 Crystals = 1 Vudka = 0 Chemicals = 0 Clothing = 0 Plants = 0 Metals = 1 Artifacts = 0 Weapons = 10 Electronics = 2 Records = 5 (Total = 41).
You would also have to consider if a particular unit level was below a minimum (eg, W-F = 4), then would you want the "sell all" button to automatically purchase units up to the minimum? Would you want this to occur for just W-F, or for Weapons, Records, etc?
There are more possible combinations of complexities that could cause even more coding pain.
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Post by oldalchemist on Apr 25, 2011 11:08:41 GMT -5
If you don't like dealing with your cargo, get a ship with a small hold and keep it full of water.
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Post by sakai4eva on Apr 25, 2011 22:12:40 GMT -5
I'd admit that I didn't think this through when it comes to the coding itself...
But I'd really like to have such a button... sigh...
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Post by oldalchemist on Apr 26, 2011 9:47:16 GMT -5
If you're not selling at reasonable prices, you're making your money off of scuttling ships anyway.
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Post by slayernz on Apr 26, 2011 19:52:31 GMT -5
LOL ... you gotta listen to Old Alchy - didn't you notice he is now a God
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Post by sakai4eva on Apr 26, 2011 23:38:15 GMT -5
B-b-b-b-but that's not how I roll! I just shoot and shoot and shoot and sell and go back to shooting!
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