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Post by oldalchemist on Apr 27, 2011 9:23:33 GMT -5
I don't know when that happened. I don't even remember going on a quest after 36th level...
Shoot and shoot and shoot and loot and sell only makes money when you pay attention to the 'and sell' part. You also forgot the 'and repair,' 'and re-arm,' 'and re-cruit,' and 'and lube the crew' part.
If it was easy to be a Captain, there'd be more of them out there.
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Post by TomL on Mar 4, 2013 9:13:10 GMT -5
I acknowledge that a workable auto-loot feature where the user gets to predefine and yet still override items and amounts would be a nightmare to code and to test.
How does the current "Take All" code work? Does it loot in Exchange order?
water-fuel luxury rations spice crystals vudka chemicals clothing planets metals artifacts weapons electronics records
I took a screenshot of a recent "Take all" looting, and the message read:
looted water-fuel looted artifacts looted luxury rations looted electronics looted crystalls looted clothing not enough space for metals not enough space for plants not enough space for weapons looted vudka
The ordering seems kind of random.
Personally, I'd prefer for the "Take all" ordering to be in reverse Exchange listing order: first try to take records, then electronics, weapons, etc...
Tom
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Post by Cory Trese on Mar 21, 2013 22:08:15 GMT -5
The ordering is based on Crew desire for Cargo.
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he
Curator
Posts: 41
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Post by he on Mar 25, 2013 0:07:14 GMT -5
Just add a little checkbox/button next to each type of cargo; when clicked, it marks it for 'sell all of...' or 'take all of...' - which then is then another button. I'm envisioning this in both the "cargo" screen when looting, the exchange screen, the explore victory screen, and cache screen.
Where should the buttons go? For the exchange screen, either make the sell price or the hold # a button that marks it for "sell all." Buy price or dock # could trigger "buy all" or you could swipe the existing cargo button (instead of clicking). Everywhere else, just make all the cargo names the button with this feature so there is no need to redesign anything other than add the 'sell/take/loot'-all button and change a few classes (I'm assuming the names are a type of text-box now instead of text positioned on another box. If this is not the case... add a separate box, it'll look nicer for the same amount of work.)
Additional suggestions: Order of clicking determines order that the hold is attempted to be filled/sold. So if I click weapons, artifacts, then vudka it would take as many weapons as possible, then as many artifacts as possible, then as many vudka as possible stopping when I run out of cargo space or there is no more to be taken. I would suggest a linked-list implementation that functions as a stack, this is economical operation wise and automatically implements the next feature:
If possible, save the order (and the sell/don't sell status) from the previous use of the command. This means you don't need a separate preference screen and when switching captains or missions, you only need to set it ONCE. It'd be nice for it to be different for each type of screen (exchange vs. loot vs. cache would be different) as well. If the order of clicks is saved, a "clear all" button would make re-doing the orderings easier. The order & preferences could then be used for the "take-all" button on ship victory screen without having to enter cargo again.
It isn't as easy as a simple 1 button click, but it is WAY easier than what we have now and more flexible than a simple "sell all" and "take all." It also minimizes the effort required to set preferences while you decide if you want to bother making a per-captain preference system.
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Post by TomL on Mar 25, 2013 16:12:25 GMT -5
The ordering is based on Crew desire for Cargo. My crew wanted clothing, and plants, over *weapons*! What a sad lot. Tom
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Post by ntsheep on Mar 25, 2013 16:23:16 GMT -5
I have a load of toads I would like to sell. No wait, I'll just fire them out my torp tubes.
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BlastGT1
Templar
[ Heroes of Steel Supporter ]
Turning ships into shards with Alchemy
Posts: 920
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Post by BlastGT1 on Mar 28, 2013 12:41:28 GMT -5
"Fire all barrage guns! There's a squadron of sticky-toed tree frogs headed right at us!"
_______________________________
"Issue the standard Cadar greeting, Ensign." "But sir, that's one of our allies!" "I know that, Ensign. We're confirming that the treaty is still in effect!"
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