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Post by fallen on Oct 23, 2013 19:44:23 GMT -5
What difficulties are you playing on? Please tell us how you think the difficulty scale is! Is Nightmare hard enough?
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Post by beuns on Oct 23, 2013 19:46:07 GMT -5
For now I'm playing on easy to get use to the UI and to know what I'm doing in harder difficulties.
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Post by hosh on Oct 23, 2013 20:42:19 GMT -5
Nightmare is OK, though honestly, it would be a lot harder if the AI is smarter.
I enjoy playing harder levels, because you have to start using terrain advantages. It's too bad I can't set traps or change terrains (like adding webs, or standing barriers, or whatnot), or use skills to lure out enemies, or manipulate attention, or using facing to your advantage, etc.
Also, if leveling up a talent means a permanent increase in the amount of SP used, it would be nice to be able to turn it down sometimes.
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Post by hosh on Oct 23, 2013 20:43:57 GMT -5
I have not noticed if the traps actually take away AP (as mentioned elseforum).
But if they do, would those affect monsters as well? (They should, for most monsters).
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Post by johndramey on Oct 23, 2013 20:48:30 GMT -5
I just thought about starting this thread, boooo fallen for stealing my idea via mind reading. I'm currently playing on Normal and it seems to be balanced relatively well. I'd say that it's just on the border of being challenging, one or two stupid moves and you could be in a situation where your characters are at risk. However, if you play relatively defensively then you are never in a huge danger. I'm going to complete this run through sometime today (hopefully) and move up one difficulty level. I'm hoping to get through each difficulty level once in order to get a good feel for the differences. Hopefully I'll be able to find bugs for you guys too, but so far the bugs have been few and far between!
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Post by hosh on Oct 23, 2013 20:57:23 GMT -5
So comments about playing Nightmare and AI. Just finished off the shaman and the giant rat.
Got killed by the giant rat once and had to replay it. That was pretty cool, had to actually retreat to force the rat to expend AP, and spread out damage. I positioned the party to force the rat to fight from one of the sprung traps, but I don't think that gave me anything. (Wished it did, hint hint :-D ) I *do* prefer having some of the enemies spring traps though. You expect non-intelligent monsters to trigger traps it did not set.
The shaman fight was interesting. I could have been killed as I got caught out in the open. The various rat warriors followed but didn't do a good job of actually swarming my party. They could have cut off retreat, or the shaman retreated and sat back pounding on my guys. The warriors just kinda ... sat there and didn't close in. That gave me enough time to finish off the shaman and pick off the warriors. The behavior of the kobold warriors was odd, and makes me think it was scripted perhaps? Though when I entered the village, it kinda made sense seeing how everything was clustered so pathing might have been a problem.
Not that I mind how it turned out. Party was on the ragged edge of defeat. Though I don't necessarily like winning a battle because the other side made mistakes.
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Post by fallen on Oct 23, 2013 21:16:36 GMT -5
hosh - we are continuing to smooth out the AI code, definitely. Sometimes the path can get a little tweaked and you get turns where you think they should do something and they don't. I love being on that bloody edge between crushed and barely alive. Nightmare!
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