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Post by Deleted on Oct 24, 2013 1:48:20 GMT -5
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Post by Cory Trese on Oct 24, 2013 1:57:40 GMT -5
Those are pretty good, although somewhat expensive!
One cool feature of our new game engine -- we can have unique musical tracks for different dungeons.
We've already got enough in our library for the first episode, and then, more to come!
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Post by Deleted on Oct 24, 2013 6:06:51 GMT -5
Actually, digging around a little it looks like you've got something like that in the game's assets already (0012_world_amb_dungeon_b_loop.ogg)!
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Post by fallen on Oct 24, 2013 9:56:49 GMT -5
Actually, digging around a little it looks like you've got something like that in the game's assets already (0012_world_amb_dungeon_b_loop.ogg)! Yep, but that would happen in a very different dungeon layout .. the watery grotto.
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Post by Deleted on Oct 24, 2013 10:36:10 GMT -5
Actually, digging around a little it looks like you've got something like that in the game's assets already (0012_world_amb_dungeon_b_loop.ogg)! Yep, but that would happen in a very different dungeon layout .. the watery grotto. Ooh, the suspense!
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Post by johndramey on Oct 24, 2013 16:44:30 GMT -5
One really nice change that I like a lot is the inclusion of all the sounds. Ambient sounds, combat sounds, music, it's all more involved in HoS than in your previous titles. Makes things really tense!
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