Thanks. There's a lot of devastatingly good artists out there that never get as far as published work. I don't even really consider myself a real artist. Just a dude with an eye and an imagination who's stubborn as hell. I did go to art school but the most important lessons you never get there.
Well. I tried like mad but wasn't quite able to finish the chapter before the holidays. And no the ship's name "Sanda's Slay" has nothing to do with the time of year. Theres one page left but feel free to ask any questions or to critique. Im working on the pacing right now. I want something that flows, and doesn't drag yet has well established characters And Iis exciting to read.You won't find that here in the prologue though I do introduce three of them. Thats all about attention getting and establishing the setting for those unfamiliar with the universe. The next chapter you'll start seeing more of a plot. Heres to hoping it will have an audience as large as the game someday- and perhapse introduce a few webcomic readers unfamiliar with the Trese Bros 'Shalunverse'.
Last Edit: Dec 24, 2013 16:33:46 GMT -5 by Deleted
Thank you, and indeed. plasma burst jacketed inside a magnetic field like the interior of a fusion bottle- Or: if a hydra were a water gun, this thing would lob water balloons.
Oh, my girlfriend- ever supportive of my artwork, got me a wacom tablet for Christmas. I've heard it takes a good long while to get used to so I'll wait until the last age is done to keep the consistency of the work. Was it a difficult transition for you?
dayan - when I started drawing I might have spent a few days on paper. I got a Wacom very early to do my first Star Traders ships. I actually was interested in trying out drawing non-digitally to see if I was any good, but I have done it only a few times in 3.5 years I have been doing this! Very strange, all in all, I think.
I've posted a diagram for this fighter before. The brothers have mentioned that hardly anyone if at all can build the big ships anymore, which means there is probably a decent economy for small hulled designs: fighters, shuttles and light system haulers. Chapter two will introduce the Jambiya as a pesky and nimble planetary defense light fighter. I don't think the ST engine can really pull off a fighter flight for combat purposes, but for the record they have three guns and can carry four torpedoes each. Combat Air Patrols usually have flights of two to four fighters and each squadron can have 16-20. In numbers these little guys can be a real pain in the ass.
I just want to add that I was heavily inspired by the likes of the BD-5 Microjet and the Me-163 Komet
You know what really grinds my gears? When I go through and finish a chapter and only THEN notice a ridiculous continuity error on the last page. I guess I could fix it with a good deal of work, but I'd rather not mess with it unless people complain and its more obvious than I thought. I wont say what it is, but ill fix it if enough interest is generated and the Trese bros want me to try a print run for the store. (I'm no IDW comics lol)
Overall I'm okay with chapter one. I need to tighten up my dialogue and try to better articulate the viewing angles and motions, but its far better than my previous attempt at a webcomic. It will be a while before I start on chapter two. I have a Wacom board to familiarize myself with, as well as continue working on my perspective and pacing. Chapter 1was a prologue- so Im not sure If I will make a print cover page like the first one. Butif chapter one showed more of a Templar Assault angle, 2 is definitely looking like a Star Traders chapter. Hell- when we get to a larger colony or urban zone its probably going to have a Cyberknights feel to it. Joss Whedon aain't the only guy that can cross genres
2. Regardless, as hit or miss as my artwork is, The first panel impressed me enough that I decided to make a less complete but aesthetically pleasing stand alone piece. It also happens to be good enough to me that I decided to actually sign it.