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Post by johndramey on Oct 30, 2013 21:17:08 GMT -5
Hey there,
I'm surprised that it took me this long to think of this but it finally hit me. As far as I can tell, we don't have an easy display of our combat stats. I mean, we have all of our Attributes and "Combat" stats displayed on a page, our equipment on another page, and our skills and talents displayed on another page of our character sheets. However, we don't have any "advanced" stats, things like to-hit modifiers, overall damage range, etc displayed. For example, I'm using my Outlander who has a "blades" skill of 5, is wielding an infantry long sword with 2 acc/2parry/18-30 damage, and have Bracers of the Wolf equipped for an additional +4 damage. Does this mean that overall I have an attack with a base of 2 Accuracy, 2 Parry, and 18-30 Damage? Does this include all of my skills and the bracers of the wolf's bonus?
Basically, could we add basic damage ranges and the like to one of our character sheets? Ideally it could go under the "Combat" section.
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Post by fallen on Oct 30, 2013 22:07:29 GMT -5
johndramey - definitely on our list! This level of detail will go under the Talents detail (click on talent icon again when you have it selected) ... it will show you weapon + effects + talent.
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Post by johndramey on Oct 30, 2013 22:57:21 GMT -5
Awesome, thanks a lot!
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Post by rabidbite on Nov 7, 2013 22:30:32 GMT -5
I wouldn't mind seeing symbols on the picture of the Toon in question.
Red icons symbolize enemy effects.
Blue icons symbolize party buffs.
On top of that, I would really like some sort of marker on the Enemy Tab window (when we select a monster to look at its condition?) that tells me if it already has one of my effects on them (debuff).
Sometimes is hard to keep track because of RL issues (phone turns off, you gotta do something, you come back and ugh ... did I cast a debuff on that guy?)
rabid
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Post by fallen on Nov 12, 2013 10:13:33 GMT -5
rabidbite - we have the second item in our list -- insure that you can see which Effects are on an enemy via their details screen. We are working on avoiding any over-map indicators, such as an icon about enemy curses / team buffs, but may have some indicator showing in the HUD eventually. Both are on our list to make more visible.
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