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Post by countanton on Apr 19, 2011 4:34:25 GMT -5
Recently had a captain come out of prison with a faction, only to find that despite serving their time, they were still wanted to the same degree? Is that intended behaviour? I could understand their rep getting set to something like 'Unknown (-1)' or even 'Neutral Party (0)', but to remain at the same wanted level means you can end up serving multiple sentences for the same 'crime'. (I'm not actually even sure what 'crime' I was supposed to have committed to tell the truth, but that's probably just down to me being new to the game).
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Post by Cory Trese on Apr 19, 2011 12:21:25 GMT -5
Welcome to Star Traders and Star Traders Forum.
I am Cory, the one responsible for at least the game part of this =)
I must admit that I have a dark world view. ST RPG is a little window into my way of thinking sometimes it shows through.
I never really thought about Prison reducing your negative wanted status. You go to prison, it is terrible, you get out and no one has forgiven or forgotten your crimes.
Maybe it should clear the wanted flag? That would be a little bonus but would be so painfully worthless it would probably just function as an insult =)
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Post by kremmen on Apr 19, 2011 15:35:38 GMT -5
Correct me if I'm wrong, but no time passes while the captain is supposedly imprisoned. Of course he's still wanted - he hasn't served any time for his offences!
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Post by countanton on Apr 19, 2011 17:58:16 GMT -5
I really don't know if any time actually passed, I never checked and that captain is dead now anyway. I just created them to get my first achievement unlock (5 quick contracts on hard). Maybe if wanted is a separate flag than rep then that is what I meant... :-)
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Post by countanton on Apr 19, 2011 17:59:31 GMT -5
Thanks for the welcome Cory. Great game! Fairly new to it but enjoying it a lot...
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Post by Cory Trese on Apr 19, 2011 19:16:31 GMT -5
Time should be passing when the Captain is imprisoned.
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Post by oldalchemist on Apr 20, 2011 13:49:09 GMT -5
Time in prison is weird when you're traveling at interstellar speeds. A stint in the clink really ought to take a criminal up to Brigand status when he gets out, else, why let him out?
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Post by Cory Trese on Apr 28, 2011 16:05:53 GMT -5
Totally good point. I'm on it
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Post by oldalchemist on Apr 29, 2011 9:33:56 GMT -5
Also, if your crew has a morale of 10, they ought to try to get you a spice cake with a file in it while you're in the jam. Nobody wants to wait around while the Cap'n is in the pokey. It's also terrible for a Thulun Hero of my caliber to sit around in horizontal gaol stripes.
You can tell that my crew had a lower morale and only slipped me a thesaurus while I was in the slammer.
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Post by slayernz on May 1, 2011 18:36:08 GMT -5
Actually I'm perplexed about the whole credits on the ship thing.
Okay so here is my train of thought (I've had a couple of coffees this morning ...) so you build up a small mountain of credits during your trades. Either you carry this pile in physical form (your wallet looks like a phone book for the entire US continent), or it is electronic and stored virtually in some central bank of swiss-neutrality.
If it is the former ... then it makes sense that when you are looted, you lose credits. When you are imprisoned, you lose cash, etc. However, if that is the case, then surely you should be able to steal credits every time you came across an enemy ship and did the ole loot thing? I mean, it's only fair that if people can take your cash, you can take someone else's hard earned mullah. Also, as a pirate character, it makes even more sense because as a pirate, you should be taking credits along with goods and the occasional lass.
If it is the latter, then your cash is virtual and surely when you are looted or imprisoned, your bank balance should be untouched. If your argument is that pirates force you to do a funds transfer at the pointy end of a loaded hat, then wouldn't you be cleaned out rather than lose about half your cash? Alternatively, if you say that the cash is stored in multiple different bank accounts so that in case of piracy, you can cough up a smaller amount and say "That's all I have, but you can take my hat fancy collection in the corner over there." In that case though, surely you would have lots and lots of bank accounts, each with only a small amount (like 10k credits per account)?
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edze
Honored Guest
Posts: 2
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Post by edze on May 3, 2011 22:04:57 GMT -5
perhaps you are thinking to far into a phone based space ship game? There is a point when realism needs to give some ground to fun.
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Post by Cory Trese on May 3, 2011 23:40:22 GMT -5
There is a very specific explanation for this. edze -- I am thinking WAY too far into phone based games, probably.
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Post by slayernz on May 4, 2011 0:43:40 GMT -5
I love your specific explanation for this Cory ... and like you, I don't really play anything else on my phone other than Space Traders, so this game IS my reflection on realism
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Post by sakai4eva on May 4, 2011 2:05:07 GMT -5
Also, if your crew has a morale of 10, they ought to try to get you a spice cake with a file in it while you're in the jam. Nobody wants to wait around while the Cap'n is in the pokey. It's also terrible for a Thulun Hero of my caliber to sit around in horizontal gaol stripes. You can tell that my crew had a lower morale and only slipped me a thesaurus while I was in the slammer. Mine visited me with a birthday cake (they even waited for my real birthday, which was about 320 days AFTER I got caught). But the warden loved Cadar Cheesecake and took the whole thing. Fat bastard choked on the poison and I had to stay for an extra year.
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Post by oldalchemist on May 4, 2011 10:19:24 GMT -5
So what exactly is the specific explanation for space money?
Also, if I'm a smuggler by trade, going to jail for a little bit ought to be a place to make connections, learn some new tricks, and even turn a little profit when I set up a little spice racket with those poor, underpaid guards...
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