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Post by John Robinson on Nov 8, 2013 14:01:19 GMT -5
Beginning Dungeon crossing Celet void, easy difficulty.
When leveling from 3, to 4. Skills +1, and Talents +1, were awarded to spend but Not Attributes
To prove to myself this was not the result of being at a camp that does not award Attribute points when leveling.
After Clearing the dungeon, and revealing the whole map. I discovered there are a total of 6 campsites.
I revisited each campsite to rest, and at each one was never awarded a +1 Attribute point for having leveled from 3 to 4.
Are party members awarded Attribute points at preset levels? For example, 3, 6, 9 etc.
I think this was happening in P1 but did not do a detailed test.
Second question: If you do not spend points in a category will they stack, or do you lose them?
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Post by slayernz on Nov 8, 2013 15:47:26 GMT -5
When you go from level 1 to level 2, you get +1 for each of the three traits (skills, talents, and attributes). After that, every level up only provides +1 for two of the three traits. I can't remember what the trait improvements are from level 3 to level 4, but if Attributes is missing, then it will be one you will get from level 4 to level 5.
Oh .. and yeah, unused trait improvements stack.
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Post by John Robinson on Nov 8, 2013 19:03:58 GMT -5
slayernzThanks. Level 3 to 4 limit is +1 Skill, and +1 Talent. Big help on letting me know about level 5 giving +1 attribute. Also glad I didn't have to risk any points to find out if unused carry over. Brace yourself this is a long post, but I hope it's worth reading. I would gladly give up a skill or talent increase for steady attribute increase per level. If my observations are correct. Each member of the party has a preset increase in HP, and SP at the very moment the "Leveled" message appears. Usually during combat when close to the leveling XP threshold. I think the native HP, SP also displays but the message is a little to fast for me to catch. So I kept a running tab to see the before, and after to determine the increase. So what's my point? When the leveled Message appears, the Wizard is immediately awarded +8 HP, and +10 SP. These are inherent to his class, and will not increase every level just because he has invested more points in intelligence at the campsite. The Cleric always appears to get +11 HP, and +8 SP. Reaching a campsite and resting to trigger increase in attributes, talents, and skills provides much more bang for the buck. For example for every point the Wizard adds to the intelligence attribute he will receive +20 SP. His SP demands increase rapidly as he increases his spell talents, increasing intelligence is the only viable way to keep up. Even a potion is wasted if it would resupply more than his usable total. The cleric will get +26 SP, Thief gets +21 for each point in intelligence. The outlander gets the smallest SP, but the highest HP per point invested in constitution. The increases are relative to character type. As you know when increasing a talent there is no going back. When the Wizard goes to Firebolt 2, it will also raise the SP cost even if it is overkill against a weaker, or damaged target. In my opinion spell costs across the board should be reduced in cost, in the absence of one attribute point per level being available. Every character needs more SP to succeed.For more information refer to my new best seller "Blabber Mouth"
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Post by fallen on Nov 12, 2013 23:31:02 GMT -5
John Robinson - 1) All party members gain HP / SP when they level based on their character type. There is no message about the amount you gain when you get a level, but you can see it in the leveling screens. 2) The distribution of attribute, skill, and talent points for levels is well-balanced and is not something you can change (trade a skill point for an attribute point). 3) Agreed, per a few other threads, talents will get a SP cost reduction. We are working on the best solution for this.
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Post by John Robinson on Nov 12, 2013 23:55:24 GMT -5
fallen1) Got that one, Was tracking running total at level before camp. Wizard gets +8HP, and +10SP. Each class varies in these bonus pts. 2) I'ts a little foggy the way I put it. For the first 6 character levels, which levels provide +1 Attributes, Skills, and Talents, and which character levels don't? I think Spell points are the most important resource the party needs to survive. Dodge, resistance, buff spells all protect, and preserve the hit points. Having allot of them is great, but I can always count on them consistently being reduced in significant numbers. To plan for how many levels to take a spell to, I need to know when (level) I can count on getting an attribute point to spend in intelligence to keep up. 3) Many thanks, I could really use better gas millage. Currently after every large battle, I have to find a pump, it's a long walk with an empty can.
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Post by fallen on Nov 13, 2013 0:09:36 GMT -5
2) the new UI will show you all 10 levels of a Talent, including SP costs.
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Post by slayernz on Nov 13, 2013 0:12:24 GMT -5
2) the new UI will show you all 10 levels of a Talent, including SP costs. Awesome that will be very helpful when planning a build.
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Post by John Robinson on Nov 13, 2013 0:55:33 GMT -5
2) the new UI will show you all 10 levels of a Talent, including SP costs. The Alpha has me myopic. I keep forgetting you have the big picture, way, way, way bigger picture. Great news.
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Post by captain nemo on Nov 19, 2013 16:09:01 GMT -5
When you go from level 1 to level 2, you get +1 for each of the three traits (skills, talents, and attributes). After that, every level up only provides +1 for two of the three traits. I can't remember what the trait improvements are from level 3 to level 4, but if Attributes is missing, then it will be one you will get from level 4 to level 5. Oh .. and yeah, unused trait improvements stack. OK glad to hear that, I also noticed that and was wondering about it.
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