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Post by slayernz on Nov 9, 2013 3:30:38 GMT -5
Okay so we've killed lots of beasties. Spiders, Ratkin, Shamen, Rats. Some provide multiple XP per kill, and others a single XP. Let's build up a library of XP by beast to see just how much each thing generates. Also (and perhaps more importantly), do you think the XP awarded is actually right for the level of difficulty?
For example, if a Ratkin is meant to be 1XP, should you get 2XP for a Ratkin Shamen? 4XP?
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Post by John Robinson on Nov 9, 2013 17:36:21 GMT -5
Great Idea! I'll start tracking with you. Probably no impact, but I am wondering if you should get more xp by killing a buffed creature, or the stat that says "HP at least 20" that really turns out to be 39. What makes one ratkin warrior so much healthier than another? Good diet? No bad habits? I Wonder what the real maximum total HP is possible for a given critter. So what ideas do you have on how to track the xp? On a kill sometimes it just says "three xp" , and everybody gets it. We also know from a fallen post there is a bonus for the character that gets the killing blow (was that boss only?). So looking at the before and after total xp on each kill might not be valid. What do you think, is that close enough? Yes I think difficulty level should increase xp, because monsters are supposed to be getting harder to kill. They sure are getting sneaky with ambushes. Darn right I want more xp for killing a giant rat than a bowrat. Anyway I'm starting a new easy difficulty game, and will start collecting stats.
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Post by slayernz on Nov 9, 2013 17:45:19 GMT -5
I'm guessing the most simple approach would just be to try and figure out the base XP per creature (not including any bonus for killing blow). Maybe we can even build up a basic bestiary? For example: Cave Spider Level: 1 HP: 50HP+ Max Dmg: 40 Dmg AP: 6 Res: 10 XP: 1
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Post by John Robinson on Nov 10, 2013 0:26:47 GMT -5
P2 Easy Difficulty level, starter dungeon, Celet void crossing Name | XP | LVL | HP | DMG | AP | RES | Bowrat 1 | 1 | 1 | 20+ | 10 | 5 | 3 | Bowrat 2 | 3 | 1 | 30+ | 20 | 5 | 3 | Cave Spider 1 | 1 | 1 | 30+ | 30 | 6 | 6 | Cave Spider 2 | 3 | 1 | 40+ | 30 | 6 | 8 | Giant Black Spider 1 | 2 | 1 | 20+ | 30 | 7 | 3 | Giant Black Spider 2 | 3 | 1 | 20+ | 30 | 7 | 3 | Giant Black Spider 3 | 4 | 1 | 20+ | 40 | 7 | 3 | Ratkin Warrior 1 | 1 | 1 | 30+ | 20 | 6 | 3 | Ratkin Warrior 2 | 3 | 1 | 40+ | 30 | 6 | 3 | Verminkin Shaman 1 | 1 | 1 | 110+ | 10 | 7 | 7 | Verminkin Shaman 2 | 3 | 1 | 150+ | 10 | 7 | 9 |
Notes
1. Important When tapping on a monster before attacking All of them are displayed as Level 1. I believe this maybe a bug, and will report it. It also seems to be linked to my character levels. I saw my first "Giant Black Spider 3", after all my characters had reached level 4. The spider's XP value is also 4. There also seems to be an inconsistency between the Giant Black Spider I've listed as 1 and 2, giving 2XP, 3XP with identical stats. 2. * V. Shaman is considered a Boss. +1XP for Party, +2XP for member that delievers the killing blow. Also Casts Vermin Rot designed to debilitate the Outlander. 3. Thief +1XP after opening a lock. (In free move, tap end turn icon)
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Post by slayernz on Nov 10, 2013 4:13:56 GMT -5
I've had a Verminkin Shaman at 200+HP ... even with a buff, it shouldn't go as high as that. Also, the cave spiders that I am coming across (mines level 3) are all 50+HP non-buffed.
Giant Black Spider 20+HP 40 Dmg AP 7 Res 3 XP 1
You know, you've advanced up to level 5 or so ... yet these creatures are doing horrendous amounts of damage (3 cave spiders are almost enough to kill all but your Warrior). Either the XP is too low, or their damage is too high ... or your natural resistance based on levels is too low.
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Post by John Robinson on Nov 10, 2013 19:03:28 GMT -5
slayernzWhen you tap to display the monster stats, Has the level number changed? I would like to know, because all of the monsters in the starter dungeon are displaying "Level 1", with widely varying stats, and XP. I think something is tied to character level. Even though some monsters are displaying the same hp, damage, they are hitting near the top range of their max, and very seldom missing. Are you playing, easy, normal, or a difficulty I won't even dream of trying yet? So What gives? I really agree with what you are saying.
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Post by johndramey on Nov 10, 2013 19:29:48 GMT -5
Geez, good work you guys. I'll get on tracking stuff when I get a little more time. I've noticed that the range of xp has varied, and I always figured it had something to do with the HP of the enemy unit. John Robinson's graph proved me wrong!
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Post by John Robinson on Nov 10, 2013 19:51:39 GMT -5
johndrameyYeah. Many of the same type monsters vary in 2 ways. If it has more HP same damage. Or same HP more damage. Then the added XP makes sense. However this isn't true all the time, and the scale of XP awarded seems a little bit wonky. It also confuses me that all of them display the same level number. With some of the blood baths slayernz describes he should be swimming in XP. I could be totally off base, but I opened a thread in the bug sub forum regarding this.
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Post by slayernz on Nov 11, 2013 0:13:29 GMT -5
I'm killing Cave Spiders on Mines level 4 that have 60+HP! max 40 damage, and STILL only net 1XP per kill! I'm also on the hunt for that camp fire on that level because it's a real pain having to haul my butt back to the little in.
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Post by beuns on Nov 11, 2013 1:14:33 GMT -5
I'm killing Cave Spiders on Mines level 4 that have 60+HP! max 40 damage, and STILL only net 1XP per kill! I'm also on the hunt for that camp fire on that level because it's a real pain having to haul my butt back to the little in. The campfire is southwest, when you are at the stairs, go full left the follow the wall and it's straight ahead. Take care, there are 2 stairs at the 3rd level and 2 campfires at the 4th (you can access each campfire by only one stairs). Hope it helps. You're doing amazing work. I'll try doing my part as soon as I have time. Sent from my HTC Desire S using proboards
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Post by slayernz on Nov 11, 2013 2:09:12 GMT -5
Thanks heaps Beuns! I'll go for a hunt tonight
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Post by fallen on Nov 12, 2013 10:55:27 GMT -5
A couple of things: 1) There is a bug that always describes monsters as level 1. 2) As your level increases, the monsters increase their level and the XP they give out. This is balanced by area, so if you are too high or too low of level for certain areas, this will be very clear in XP rewards. Not really that big of a difference in Alpha, as the world is so limited -- but it will be important in the real game. In Alpha, you may wander into places where the monsters are "over your level" if you move too quickly (specifically watch out for Cellet Void Ledges and Deep Caverns). 3) As monsters increase in level, they are scaling on over 20 stats, depending on their type and profile. 4) In P2, there is a "+1 XP for Killing any Monster" rule that is in effect, which will go away in the next update ( johndramey - you WERE right!) slayernz - you are reporting getting 1 XP from spiders in "Mines 4" ... that's not right. Can you check the real region name the next time you enter? It's printed at the top of the loading screen as you come down the stairs.
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Post by slayernz on Nov 12, 2013 17:07:30 GMT -5
Cellet Void Ledges is the level I am currently on and I can absolutely confirm I am only getting 1XP from the stupid hairy spiders, and the Giant Black Spider (which, by the way, is GREEN) Also, the next level down (taking the southern-stairwell), I definitely remember getting single XP kills there too. I smacked up 2 Bowkin down there and got 2 measly XP for my trouble. I shoulda let them grub in the dirt a little more. BTW ... rats and spiders can cast spells?!? I have my can of Anti-Spider +4
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Post by slayernz on Nov 12, 2013 17:19:03 GMT -5
Oh oh .. and for giant rats, my secret weapon is ...
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Post by johndramey on Nov 12, 2013 17:49:19 GMT -5
A couple of things: 1) There is a bug that always describes monsters as level 1. 2) As your level increases, the monsters increase their level and the XP they give out. This is balanced by area, so if you are too high or too low of level for certain areas, this will be very clear in XP rewards. Not really that big of a difference in Alpha, as the world is so limited -- but it will be important in the real game. In Alpha, you may wander into places where the monsters are "over your level" if you move too quickly (specifically watch out for Cellet Void Ledges and Deep Caverns). 3) As monsters increase in level, they are scaling on over 20 stats, depending on their type and profile. 4) In P2, there is a "+1 XP for Killing any Monster" rule that is in effect, which will go away in the next update ( johndramey - you WERE right!) slayernz - you are reporting getting 1 XP from spiders in "Mines 4" ... that's not right. Can you check the real region name the next time you enter? It's printed at the top of the loading screen as you come down the stairs. Woohoo! I knew I wasn't crazy haha. Glad to hear I wasn't just irritating you guys for no reason
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