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Post by johndramey on Nov 19, 2013 18:09:46 GMT -5
So, updated and am just starting to notice something. I'm not sure if I'm not taking some kind of timer into consideration or not, but it seems that the buffs only actually tick down their duration while in actual combat. I've noticed a couple times that my Outlander will start combat with 5 or 4 turns left on his Stone Skin buff, or Warden's Shield will be active at the start of a combat round.
Could anyone confirm what I'm seeing? I play a buff heavy build so maybe I'm just having really long durations on my buffs, but if you can try to cast a couple buffs on your team right before ending combat. After combat is finished move around a lot and then check your "effects" page (accessed by clicking the character portrait). If you are like me, you'll notice that the duration timer on your buffs hasn't gone down at all!
This is with the latest version, by the way.
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Post by slayernz on Nov 19, 2013 19:02:33 GMT -5
Was definitely noticed in P2 (non-updated). will check on P2 update.
Also, Burst of Speed 1 in P2 NU was only for 1 turn, so was kind of pointless. Burst of Speed 1 in P2 U is now 2 turns, but since one of those turns is actually a casting turn, it is also pretty neutered. It would be better if either BoS 1 uses zero AP for casting (but still the 10SP). That way you are actually getting the benefit.
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Post by fallen on Nov 20, 2013 10:27:38 GMT -5
johndramey - yep, Effects (curses and buffs) are not ticking down their timer properly out of combat. That is on the list to be resolved. Visit a campsite if you are stuck with Verminrot. Do other people feel like Burst of Speed is not set up correctly for its casting cost? I will take a closer look. Everyone should feel free to use the version number you see posted on the game header to describe the different versions, and the update thread also uses those numbers (0.0.2, 1.0.5, 1.0.7). They are the same # between iOS and Android.
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