Post by John Robinson on Nov 20, 2013 19:52:32 GMT -5
Did the new update change the way you played? Here is a party of mine played on Easy Difficulty.
Level 8 Outlander: Dex 4, Con 8 (HP 336) (Tough 10), Str 7, Will 5, Intel 5 (SP 142), Dodge 3, Resist 5, Polearms 9.
Stone Skin 5, Natural Mastery 1, 2H Warrior's Spear (3AP/Attk)
I was able to beef up his intelligence to use high level stone skin. Have the Cleric throw Myashana's tears 3
put his HP around 440. Exploited current loophole. Spell effects don't wear off during free move. I could cast
Stone Skin, then Myshana's tears, Natural Mastery and walk around until we encountered the enemy
without using the first round of combat to buff.
Level 8 Wizard: Dex 4, Con 4 (HP 128), Str 3, Will 7, Intel 10 (SP 348), Dodge 4, Resist 14, Tough 2.
Conjuring 6, Sorcery 5, Polearms 2. Firebolt 3, Choking Ash 3, Pureflame Shield 1.
I kept Firebolt at 3 for economy of SP and effectiveness. Nailing a weak or wounded enemy wastes SP.
I am convinced Choking Ash is the most cost effective spell in the game, If I had more talent points I would
have put them there. Pureflame Shield was an experiment to see if I could give the Outlander some magic resistance.
Raising Conjuring to 6 did increase the Choking Ash area of effect.
Level 8 Cleric: Dex 3, Con 5 (HP 178), Str 4, Will 4, Resist 8, Intel 10 (SP 324), Tough 3, Dodge 2, Invocation 7, Conjuring 5.
Myshana's Tears 3, Ethereal Anguish 2, Holy Retribution 2. I had banked at point to get Retribution to 2.
This was a good balance, except for getting Holy Retribution so late in the test which has only 8 levels before
normal completion. Anybody make Level 9? I didn't like getting benched when everybody else got to dish out some
damage. For me she felt more like a spectator. More a necessity like doctors on the sidelines at an NFL football
game. Also even though her Invocation was higher than the Wizards Sorcery, she didn't seem as accurate scoring hits
with Holy Retribution. Although at times it was hard to read the numbers through the animation, you always knew
when she missed the target. Ethereal Anguish might feel more like an attack spell if it was area of affect.
I'm not dissing the Cleric, but the hammer is only good for weekend shed building, she needs attack spell early.
Level 8 Thief: Dex 6, Con 5 (HP 194), Str 5, Will 4, Resist 4, Tough 3, Intel 7 (SP 224), Dodge 8, Security 3, Stealth 9.
Farsight 3 (Range 7), Aimed Shot 3, Darknight 2, Weapons skills unchanged, Yew Bow. All of her points went into intelligence,
stealth, and Farsight. Darknight helped compensate for a bug in stacking stealth armor. The entire way I played the game.
Was to lead the group with the Thief pick a good ambush point, and leave the other 3 party members there,
then send her on long range recon until she made enemy contact. Then run for the ambush point pulling off a few opponents
at a time, until the enemy was reduced in numbers for the party to go on the offensive.
This even worked well against getting a Deathkin isolated from support.
She still took a couple of wacks but I believe the Stealth gave her a head start and often the first move in
an encounter. If you can't out run them you better have the initiative to move first.
Overall Really enjoyed playing. Balance is good on easy although some of the large spiders on the Ledges seem a little stronger than their stats describe. UI terrific. My co-tester had been playing above normal level, but has returned with this update. I think another experiment with easy and I might give it a go. The Alpha is only the book's cover, when released it will be fantastic ride!
Level 8 Outlander: Dex 4, Con 8 (HP 336) (Tough 10), Str 7, Will 5, Intel 5 (SP 142), Dodge 3, Resist 5, Polearms 9.
Stone Skin 5, Natural Mastery 1, 2H Warrior's Spear (3AP/Attk)
I was able to beef up his intelligence to use high level stone skin. Have the Cleric throw Myashana's tears 3
put his HP around 440. Exploited current loophole. Spell effects don't wear off during free move. I could cast
Stone Skin, then Myshana's tears, Natural Mastery and walk around until we encountered the enemy
without using the first round of combat to buff.
Level 8 Wizard: Dex 4, Con 4 (HP 128), Str 3, Will 7, Intel 10 (SP 348), Dodge 4, Resist 14, Tough 2.
Conjuring 6, Sorcery 5, Polearms 2. Firebolt 3, Choking Ash 3, Pureflame Shield 1.
I kept Firebolt at 3 for economy of SP and effectiveness. Nailing a weak or wounded enemy wastes SP.
I am convinced Choking Ash is the most cost effective spell in the game, If I had more talent points I would
have put them there. Pureflame Shield was an experiment to see if I could give the Outlander some magic resistance.
Raising Conjuring to 6 did increase the Choking Ash area of effect.
Level 8 Cleric: Dex 3, Con 5 (HP 178), Str 4, Will 4, Resist 8, Intel 10 (SP 324), Tough 3, Dodge 2, Invocation 7, Conjuring 5.
Myshana's Tears 3, Ethereal Anguish 2, Holy Retribution 2. I had banked at point to get Retribution to 2.
This was a good balance, except for getting Holy Retribution so late in the test which has only 8 levels before
normal completion. Anybody make Level 9? I didn't like getting benched when everybody else got to dish out some
damage. For me she felt more like a spectator. More a necessity like doctors on the sidelines at an NFL football
game. Also even though her Invocation was higher than the Wizards Sorcery, she didn't seem as accurate scoring hits
with Holy Retribution. Although at times it was hard to read the numbers through the animation, you always knew
when she missed the target. Ethereal Anguish might feel more like an attack spell if it was area of affect.
I'm not dissing the Cleric, but the hammer is only good for weekend shed building, she needs attack spell early.
Level 8 Thief: Dex 6, Con 5 (HP 194), Str 5, Will 4, Resist 4, Tough 3, Intel 7 (SP 224), Dodge 8, Security 3, Stealth 9.
Farsight 3 (Range 7), Aimed Shot 3, Darknight 2, Weapons skills unchanged, Yew Bow. All of her points went into intelligence,
stealth, and Farsight. Darknight helped compensate for a bug in stacking stealth armor. The entire way I played the game.
Was to lead the group with the Thief pick a good ambush point, and leave the other 3 party members there,
then send her on long range recon until she made enemy contact. Then run for the ambush point pulling off a few opponents
at a time, until the enemy was reduced in numbers for the party to go on the offensive.
This even worked well against getting a Deathkin isolated from support.
She still took a couple of wacks but I believe the Stealth gave her a head start and often the first move in
an encounter. If you can't out run them you better have the initiative to move first.
Overall Really enjoyed playing. Balance is good on easy although some of the large spiders on the Ledges seem a little stronger than their stats describe. UI terrific. My co-tester had been playing above normal level, but has returned with this update. I think another experiment with easy and I might give it a go. The Alpha is only the book's cover, when released it will be fantastic ride!