Post by slayernz on Nov 25, 2013 16:29:33 GMT -5
I am not sure I mentioned this in another post or not (all my posts are beginning to blur) ... but again as I was playing the game yesterday, I thought to myself having Dynamic difficulty could be a really good option. Here is my thinking.
Create a game, any game. Start playing. You find it too easy, go to options, increase difficulty. Find it too hard, go options, decrease difficulty. Tada.
(Disclaimer, all values arbitrarily made up by me picking random numbers out of the aether)
But hey, I know what you're thinking. What would stop people from changing down or up and staying in that space ... or changing down when they encounter a bunch of beasties so they become easy-beats, then at the last second, whack difficulty up so they get extra XP?
Simple really. Encounters are spawned at the difficulty level you were on when you encountered them. You can't go and change difficulty down or up during an encounter, or rather, it will make no difference at all. EG, if you were set on Easy and encountered a bunch of Ratkin. Half-way through the combat, you bumped up difficulty to Nightmare, The resulting XP and Gold found would still only be 80% of the amount Cory and Andrew figured you would normally get. You don't get 300% boost for XP or 200% boost for Gold. More importantly, the Ratkin don't suddenly get uber-powerful and have the capability to gnaw off your face with a single chew. No, they remain the same 30lb weaklings that you came across. If you died though, it would be permanent, and of course, if you left difficulty on Nightmare, and came across the next set of Ratkin, they will be those uber-powerful beasties and you, my friends, might just have that ACK moment of your own.
Create a game, any game. Start playing. You find it too easy, go to options, increase difficulty. Find it too hard, go options, decrease difficulty. Tada.
Difficulty | XP for kills | Gold for kills | Chance of Encounters |
Easy | 80% | 80% | 80% |
Normal | 100% | 100% | 100% |
Hard | 150% | 120% | 120% |
Brutal | 200% | 150% | 150% |
Nightmare | 300% | 200% | 180% |
But hey, I know what you're thinking. What would stop people from changing down or up and staying in that space ... or changing down when they encounter a bunch of beasties so they become easy-beats, then at the last second, whack difficulty up so they get extra XP?
Simple really. Encounters are spawned at the difficulty level you were on when you encountered them. You can't go and change difficulty down or up during an encounter, or rather, it will make no difference at all. EG, if you were set on Easy and encountered a bunch of Ratkin. Half-way through the combat, you bumped up difficulty to Nightmare, The resulting XP and Gold found would still only be 80% of the amount Cory and Andrew figured you would normally get. You don't get 300% boost for XP or 200% boost for Gold. More importantly, the Ratkin don't suddenly get uber-powerful and have the capability to gnaw off your face with a single chew. No, they remain the same 30lb weaklings that you came across. If you died though, it would be permanent, and of course, if you left difficulty on Nightmare, and came across the next set of Ratkin, they will be those uber-powerful beasties and you, my friends, might just have that ACK moment of your own.