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Post by John Robinson on Jan 31, 2014 4:54:14 GMT -5
A girl after my own heart, (If she doesn't cut it out first). Welcome dear Selen at last the wait is over.
Created New Character Talent Table for Selen, and added her to Startup table. All Talent Tables updated to v1.2.7 Cross linked to main players thread and other characters.
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Post by fallen on Jan 31, 2014 9:55:23 GMT -5
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Post by John Robinson on Feb 4, 2014 0:14:04 GMT -5
Updated Farsight, Sly Look and Spirt Sight for v.1.2.9 (Really like the new description) Looks like Tamlin's SP cost went down.
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Post by John Robinson on Apr 6, 2014 0:10:27 GMT -5
Hi Everybody
We have a new Talent Table created For Fyona, and cross linked with all the others.
She has been added to the Startup Table, and 1 new row of information was added at the bottom for all Characters.
Her Leveling Table entries will progress as I move forward with a new team of valiant avengers.
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Post by narana on May 20, 2014 22:38:11 GMT -5
Hello, not sure in which guide this should go, but it appears that enemy levels for nightmare are round_up(average character level)+3, and that experience gained per kill (except for bosses) is round_down(average character level). Also it looks like sometimes the character that finishes off a normal enemy gets an extra point of experience, but sometimes that character doesn't.
Further, in the combat guide, it might be an idea to note that strong dice are worth roughly 2 normal dice (exact number is 1.94, calculated by finding the exponent needed for 0.7 (the chance for normal dice to miss) to equal 0.5 (chance for strong dice to miss), which is 0.7^x=0.5 or solved is x=ln(0.5)/ln(0.7) ).
Also also also... thanks for the guides. I wish they were referenced in game and I could have read them from the start rather then finding them 1-2 days ago.
edit: the strong dice=1.94 normal dice is for getting 1 successful dice roll, on top of that, there's ~9% chance the 2 normal rolls would get 2 successful rolls, so it's a bit more complicated then a direct correlation
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Post by John Robinson on May 21, 2014 18:25:47 GMT -5
narana Hi, sorry it took so long to reply. You have probably already discovered the Combat Mechanics thread which is my first stop for these type of questions. You can also find a condensed combat guide on the HoS Steam Forum. I really like the new v2.1.45 attack displays, allowing me to tap on the talent icon in the bottom right of the screen to get a full read out on what is going to happen before I use it on a monster. The new bonus display inside the Character statistics is also a favorite. Reading your posts, you are catching on really fast, quicker than I did. So I'll bet there is nothing in this post you haven't already discovered in the last 19 hours. Wow! good job.
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Post by narana on May 22, 2014 3:03:08 GMT -5
Hi again! More small notes: - should note somewhere that the pick lock talents from rogues and mage never need to be improved, they always work (see: startradersrpg.proboards.com/post/85314/thread ) - mage meteoric curse reduces all accuracy, not only melee accuracy, that makes it a lot better - cleric -ap curse hits multiple targets at lv4, not lv2
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Post by John Robinson on May 22, 2014 8:53:40 GMT -5
Hi again! More small notes: - should note somewhere that the pick lock talents from rogues and mage never need to be improved, they always work (see: startradersrpg.proboards.com/post/85314/thread ) - mage meteoric curse reduces all accuracy, not only melee accuracy, that makes it a lot better - cleric -ap curse hits multiple targets at lv4, not lv2 a) Good idea, it's time to do it. Since HoS was released last December the Warding Words, Precision Pick requirements were not requiring the Lore, Security rolls to succeed, Like you, I asked that very question long ago. Without knowing when the rules would be enforced this was intentionally left out of the Tables. But enough time has passed to make a note of it so I've added a comment. b) Great catch! I've had that melee accuracy rule in there since day one, not sure what my original thoughts were. c) Ethereal Anquish - Makes me want to bang my head against the wall! I caught two phone calls while updating her table yesterday for v2.1.45. Actually moved the AOE requirement to level 2 and intentionally deleted it from level 4. That was really dumb! Where are we at today? Fyona, Kjartan, and Vraes are in sync with v2.1.43. Vincent, Selen, Tamilin and Kyera are in sync with v2.1.45. Great suggestion on lock picking, and I'm really glad you caught the two inaccuracies. Very Big Thanks: Balgair owes you one.
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Post by narana on Jun 6, 2014 18:09:45 GMT -5
Some more things: - cursing stuff seems to award bonus experience somehow. In my new game, my mage and cleric curse almost every enemy but do very little damage (for now) and got almost no kills at all, but they have more experience then my warrior that has a third of my party's kills. Most experience is archer with 2/3 of party's kills. - cleric skill "Piety Ward" level 10 increases elemental resist instead of all resist for some reason (also the increase is very low it's a very bad point) - cleric skill "Sacrifice" has changed as well - the table you call "Startup Table" that lists the character attributes has all the different attributes and skills and hp and sp mixed in some random order that make them hard to compare, if you don't mind and have a bit of time, could you order them as they are ordered in game (hp, sp, attributes: str, dex, con, ... --> skills: ...). It looks like all characters start with exactly 28 attribute points. - from the hints about game length and max level and judging by points earned at end of current content, it looks like in whole adventure, characters will earn a total of ~32 attribute points, ~40 talent points, and ~35 or ~52 skill points depending on class.
Thanks for your time and effort!
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Post by John Robinson on Jun 6, 2014 23:24:12 GMT -5
- the table you call "Startup Table" that lists the character attributes has all the different attributes and skills and hp and sp mixed in some random order that make them hard to compare, if you don't mind and have a bit of time, could you order them as they are ordered in game (hp, sp, attributes: str, dex, con, ... --> skills: ...). Thanks for your time and effort! Techniques for combat and getting experience points do make the game fascinating and are shared in many HoS threads. The wish behind creating this thread is to provide a cross reference of character statistics not to advise how to play. When I began putting together the "Startup Table" the information appeared random to me and I wanted to highlight the relationships between Attributes and Skills. The Dexterity Attribute determines the base Dodge Skill so I placed one under the other. The Constitution Attribute determines the Character's Hit points and Toughness skill. Willpower determines how successfully a character can resist magic damage so they appear together. Intelligence with SP. That's the thinking behind pairing the related skills under the attributes rows. Although the Wizard, Sorcerer and Cleric each begin the game with an Intelligence Attribute of 6, each of them has a different number of SP when starting the game. I thought that would be a good way to compare them. The other skills were determined by a process of elimination, examining each character to see what did not appear in their skills list. This allowed me to display side by side the skills that make characters unique. I'm a little pressed for time right now but remain open to reevaluating the usefulness of the table, and appreciate having the feedback. Thanks
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Post by tenbsmith on Jul 23, 2014 11:59:25 GMT -5
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Post by John Robinson on Jul 23, 2014 19:57:32 GMT -5
The Weapons, and Armor tables have now been upgraded by tenbsmith and I have linked them into the beginning of this thread for convenient reference. He is auditing changes and provides a helpful column to display when a change has occurred. With 5 Episodes and 2 Acts remaining cataloging new additions requires a tremendous effort. The tables have been generated using BBCode no external links. Please join me in appreciation of tenbsmith's commitment to provide this helpful information to the HoS community. +2k Exalt!
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Post by John Robinson on Jan 6, 2016 23:24:27 GMT -5
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Post by wascalwywabbit on Jan 15, 2016 13:54:26 GMT -5
You say cursing/buffing attacks must score a hit. It should say must cause damage... because a 0 dmg soaked hit does nothing.
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Post by John Robinson on Jan 15, 2016 17:56:00 GMT -5
You say cursing/buffing attacks must score a hit. It should say must cause damage... because a 0 dmg soaked hit does nothing. You're right +1k for that great thread of yours that got the ball rolling. I found the detail info there much more helpful to my understanding. So I added this to all the tables and the main Main reference guide Curse attack display: Was the attack successful? Thanks to wascalwywabbit and fallen now we know. Thanks
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